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EPF Command Room

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EPF Command Room
Information
Where Below the Everyday Phoning Facility
Opened May 27, 2010
Closed March 29, 2017 (Open 6 years, 10 months and 2 days)
Mini-Games System Defender
Spy Drills
PSA Secret Missions
ID 323
Tour Description
“Agents this is the Command Room. Defend the mainframe in System Defender. Hone your skills with Spy Drills. Be ready to protect the island. We are the best of the best.”
For the first command room, see Command Room.

The EPF Command Room is the headquarters for EPF agents, found in the Everyday Phoning Facility. This room replaced the PSA Headquarters after the Popcorn Explosion in 2010. It is one of the few rooms in Club Penguin Island that doesn’t house pins along with the former Ninja Hideout and the Town. You can play System Defender, go on missions, and do Spy Drills in this room. On June 11, 2015, the PSA Secret Missions returned.

History

This room did not exist until after the events of the Popcorn Explosion had ended. Since the PSA Headquarters was destroyed, plans were made to design a new, high-tech headquarters that the EPF would take over. However, it still contains some of the features of its predecessor, like the chairs, television, and table. For the first time ever, it was decorated during the Holiday Party 2011.

Before Operation: Blackout, penguins were able to enter the VR Room via the Tube Transport to play secret missions and see holograms of the old PSA HQ. It was damaged by Herbert during Operation: Blackout. The reconstruction started two months later and ended on March 5, 2014.

In the seventh episode of The Spoiler Alert, the renovated EPF Command Room was revealed.

The room was closed on March 29, 2017 due to Club Penguin's closure.

Access

Players must first become an agent by walking over to the telephone and accepting the invitation to become an EPF Agent. The entrance to this room would be revealed by moving the cursor over the telephone icon on the wall.

In the past, players had to take the test in the Everyday Phoning Facility and pass at least two of the tests. They would then be allowed entry through an elevator at the top-right hand corner of the screen, which would take the Agent downstairs to the Command Room.

Appearance

The old Command Room’s table, chairs and TV are here, as well as the old cabinet that led there from the PSA Headquarters. There are stairs on either side. There is construction where the Tube Transport was. The screen on the right allows you to do Spy Drills. You can play System Defender on the screen on the left. The two active screens on the top show the Beach and the Cove (as there are hidden entrances leading to the EPF Command Room in these places). There are speakers next to the huge TV set, where you will be briefed if you go on a mission. Next to this screen is a laboratory, used to analyze evidence.

Facilities

Gallery

Normal

Parties

Sneak Peeks

Trivia

  • If one looks at the flooring at the bottom of the stairs, they would find it is exactly the same shape as the old Command Room, along with the blue stripe. This may suggest the old Command Room was never destroyed.

See also

Names in other languages

Language Name
Portuguese Sala de Comando
French Salle de Commandement
Spanish Sala de Comando
German Kommando
Russian Штаб-квартира ППП

SWF