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{{Seeideas}}{{Split|Card-Jitsu Cards|the cards should have their own article}}
{{Seeideas}}{{MinigameInfobox
{{FAOTW}}
{{MinigameInfobox
|name = Card-Jitsu
|name = Card-Jitsu
|image = File:Card jitsu logo.jpg
|image = File:CardJitsu.png
|caption = Card-Jitsu.
|caption = Card-Jitsu Logo
|players= 2
|players= 2
|room = [[Dojo]] and [[Ninja Hideout]]
|room = [[Dojo]]<br>[[Ninja Hideout]]<br>[[Coffee Shop]], [[Pizza Parlor]] and [[Snow Forts]] (During the [[Card-Jitsu Party 2011]])<br>[[Card-Jitsu Mat]] (in igloo)
|date = November 17, 2008
|date = November 17, 2008
}}  
|stamps =Yes (10)
}}:''This article is about the first Card-Jitsu game, if you were looking for something else go to [[Card-Jitsu (disambiguation)]]''


'''Card-Jitsu''' is a card [[game]] played in the [[Dojo]] (and in the [[Ninja Hideout]]). To get there, players need to go to the [[Dojo Courtyard]] and enter through doors (if you are a [[Ninja]], go to the [[Dojo Courtyard]], hover your mouse over the protruding stone wall on the left, and click the door that will automatically appear to enter the hideout).


On their first visit, they must talk to the [[Sensei]]. He will explain what to do, as well as giving them a [[starter pack]].
'''Card-Jitsu''' was a card [[game]] played in the [[Dojo]] (and in the [[Ninja Hideout]]). To get there, players need to go to the [[Dojo Courtyard]] and enter through either one of the doors (if you were a [[Ninja]], go to the [[Dojo Courtyard]], hover your mouse over the protruding stone wall on the left, and click on the door).


According to the Belts Legend, belts are earned faster if [[Penguin|players]] use competition mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of Ninja). ''For the exact order of all the belt colors, see [[Belts]]''.
On their first visit, they must talk to the [[Sensei]]. He will explain what to do, as well as giving them a [[Starter Pack|starter pack]].


Since the 28th of May 2009, players could see their deck at the [[Dojo]] and [[Dojo Courtyard]]. They need to click on the 3 cards that are at the down-right angle of the screen.
According to the Belts Legend, belts were earned faster if [[Penguin|players]] use competition mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of [[ninja]]).


[[Image:CardGame.PNG|right|thumb|275px|A typical game of Card-Jitsu.]]
Since May 28, 2009, [[player]]s could see their deck at the [[Dojo]] and [[Dojo Courtyard]]. They need to click on the three cards that were at the bottom-right angle of the screen.


==Playing in real life==
As well as appearing as an online battle game, Card Jitsu also appears as a set of trading cards. These cards came with codes which, when unlocked they would earn 4 Card Jitsu cards (3 average, 1 special power). When first made, the series had 94 cards, but they released a special puffle set in the US, with around 30 different cards.


The rules are practically the same, although you could now play quick mode, which ignores the special power card's effects.
==Playing in Real Life==
As well as appearing online, the game can also be played offline. On the first series, each packet of Card-Jitsu had 5 ordinary cards, 1 ordinary power card and 1 code card. If the card code was unlocked online, it would result in 3 ordinary and 1 special power card getting added into your collection. There were 94 cards to collect originally.
The second series had 60 new types of cards and each packet contained 5 ordinary, 1 power, 1 customize your penguin card and 1 code card. Series 2 included a new golden ticket code which could only be found once in every eighteen packets.
The third series had another 60 new cards added on and had the same amount of cards in every packet as series 2. The golden ticket name was renamed as a golden code card. It resulted in the Sensei appearing and giving you the next belt and 6 cards. 3 of which were power cards and the other 3 were ordinary ones.


== Playing Online==
== Playing Online==
Once players have the [[Starter Pack]] from the [[Sensei]], go to a mat, or talk to the [[Sensei]] and select Competition Mode (as mentioned before, competition mode is recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the [[Sensei]] via Competition Mode.
[[Image:CardGame.PNG|right|thumb|325px|A typical game of Card-Jitsu.]]
The aim of the game is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock Paper Scissors''. It has similarities to the card game [[wikipedia:Gin Rummy|Rummy]] in the sense that players are required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.
Once [[player]]s have the [[Starter Pack]] from the [[Sensei]], go to a mat, or talk to the [[Sensei]] and select Competition Mode (as mentioned before, competition mode was recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the [[Sensei]] via Competition Mode.


Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then winner keeps the card to help make a set. Remember that:
The aim of the game was to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock Paper Scissors''. It has similarities to the card game [[wikipedia:Gin Rummy|Rummy]] in the sense that players were required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.
 
Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they were revealed. Then winner keeps the card to help make a set. Remember that:


*Fire beats Snow
*Fire beats Snow
Line 35: Line 36:
*Water beats Fire
*Water beats Fire


However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round. Although there are lots of phenomena that can affect this, which explained in detail, later in the article.
However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round. Although there were lots of phenomena that can affect this, which explained in detail, later in the article.


=== Winning ===
=== Winning ===
There are two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors.
There were two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colors, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark "?" in a game.
You can also see how to win by mousing over the question mark ? in a game.


=== Actions ===
=== Actions ===
When players win a round, your penguin might perform an action. They are as follows:
When players win a round, your penguin might perform an action. They were as follows:
*'''Snow:''' The player's penguin hits the opponent with a snowball.
*'''Snow:''' The player's [[penguin]] hits the opponent with a snowball.
*'''Water:''' The player's penguin hits the opponent with a water balloon.
*'''Water:''' The player's penguin hits the opponent with a water balloon.
*'''Fire:''' The player's penguin squirts hot sauce at the other penguin's feet.
*'''Fire:''' The player's penguin squirts hot sauce at the other penguin's feet.
*'''Power Cards:''' What power cards do is decided by which power card it is.
*'''Power Cards:''' What power cards do was decided by which power card it was.


==== Power cards from the starter deck ====
==== Cards ====
(Note: Different player's starter deck only have one (or two for a few players) of the power cards below, unless you unlocked it with [[Club Penguin Trading Cards]].)
:''For a list of cards and their special effects see [[Card-Jitsu Cards]].


*'''Sled Race (snow, Green, 10):''' The player's penguin disappears, and the opponent finds himself wearing a pink hat. A mound of snow then falls, followed by two trees. The player's penguin then appears, sledding down the mound and knocking the opponent over. When this card is played, lower value wins ties next round.
== Earning Belts ==
After playing a certain number of games, players were rewarded with a belt:
*'''[[White Belt]]''' - 5 total Battles needed.
*'''[[Yellow Belt]]''' - 13 total Battles needed.
*'''[[Orange Belt]]''' - 21 total Battles needed.
*'''[[Green Belt]]''' - 30 total Battles needed.
*'''[[Blue Belt]]''' - 40 total Battles needed.
*'''[[Red Belt]]''' - 52 total Battles needed.
*'''[[Purple Belt]]''' - 64 total Battles needed.
*'''[[Brown Belt]]''' - 76 total Battles needed.
*'''[[Black Belt]]''' - 88 total Battles needed.


*'''Firefighter (Water, Yellow, 10):''' The players penguin shoots the other with a jet of water from a fire hose. When this card is played, lower value wins ties next round.  
=== Becoming a Ninja ===
To become a [[ninja]], players must beat [[Sensei]] after winning a Black belt. But beating Sensei was difficult as he has cards never seen in the deck that he gives players. There were Level 11 cards and rare Level 12 cards which were rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.


*'''Construction (Fire, Yellow, 10):''' The player's penguin brings out a jackhammer and uses it. The opponent covers his ears because of the jackhammer's noise and is bounced by the force it creates. When this card is played, lower value wins ties next round.
In certain cases you were rewarded a belt regardless.


==== Effects of other power cards ====
==Stamps==
*'''[[Catchin' Waves]] (Water, Blue, 9):''' [[Penguin|User]] puts on sunglasses and takes out surfboard then a big wave comes crashing down on other player. [[Penguin|User]] surfs around until wave goes away, then puts away board and glasses while other penguin removes a starfish from their face. When this is played, snow cards become water for this round.  
====Easy====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[Grasshopper stamp]]|| Begin your journey. Earn your [[White Belt|white belt]].  
|-
|[[Elemental Win stamp]]|| Win a match with 3 different elements.
|}


*'''[[Aqua Grabber]] (Water, Orange, 10):''' [[Dojo]] becomes flooded and user swims away, later returning with the Aqua Grabber. Then user tries to grab other penguin with the [[Aqua Grabber]] claw, and other penguin swims away before the Aqua Grabber disappears and the dojo returns to normal. When this is scored, discard one opponent's fire card.
====Medium====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[Fine Student stamp]]|| Reach half way. Earn your [[Blue Belt|blue belt]].
|-
|[[Flawless Victory stamp]]|| Win without letting your opponent gain any cards.
|-
|[[One Element stamp]]|| Win a match with 3 cards of the same element.
|}


*'''[[Stage#Squidzoid Vs. Shadow Guy and Gamma Gal|Shadow Guy and Gamma Gal]] (Snow, Orange, 12):''' Shadow Guy and Gamma Gal are summoned and fire lightning bolts at the other penguin until he/she runs away. When this is scored, your card gets +2 for the next round.  
====Hard====
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
!'''Name''' !! Description
|-
|[[True Ninja stamp]]|| Prove your ninja skills. Earn your [[Black Belt|black belt]].
|-
|[[Ninja Master stamp]]|| Defeat Sensei and become a [[Ninja]].
|-
|[[Match Master stamp]]|| Win 25 matches.
|}


*'''[[Ninja]] (Water, Yellow, 12):''' [[Penguin|User]] summons [[Ninja]]s to come and turn invisible and sneak up on other [[Penguin]]. Other [[Penguin]] runs away in fear before ninjas high-five and then leave. When this is scored, the opponent's card gets -2 for the next round.
====Extreme====
 
{|border="1" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9;border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
*'''[[Octi|Octopus]] (Water, Purple, 11):''' [[Penguin|User]] inflates [[Octi]] and other [[Penguin]] tries to pop him but ends up flying around the room. When this is scored, discard one opponent's blue card.
!'''Name''' !! Description
 
|-
*'''[[Cacti|Cactus]] (Water, Green, 11):''' [[Penguin|User]] gives other penguin a cactus. [[Penguin|User]] Tricks the other [[Penguin]] by touching the cactus and not getting hurt. When opponent tries to touch it, he/she hurts his/her flipper. When this is scored, discard one opponent's orange card.
|[[Sensei Card stamp]]|| See the Sensei Power Card.
 
|-
*'''Mighty Plunger (Fire, Red, 12):''' [[Penguin|User]] takes out a plunger and shakes the ground, just like the jackhammer. When this is scored, your card gets +2 for the next round.
|[[Full Dojo stamp]]|| Score 9 cards before you win.
 
|}
*'''[[List of Natural Disasters in Club Penguin#The Avalanche|Avalanche]]''' '''(Ice, Orange, 12):''' [[Penguin|User]] takes out a pink viking helmet and sings, causing snow to fall on other penguin. When this is scored, the opponent's card gets -2 for the next round.
 
*'''[[Tour Guide]] (Snow, Blue, 9):''' [[Penguin|User]] gets a tour guide hat and stand. The music from the April Fools Party starts playing, Then the user throws the hat and a map at the other player. An exclaimation mark appears on top of the other player. When this is played, fire cards become snow for this round.
 
*'''[[AC 3000]] (Snow, Purple, 11):''' The [[AC 3000]] falls out of the sky and [[Penguin|user]] turns it on making the other [[Penguin|user]] become covered in snow. When this is scored, discard one opponent's green card.
 
*'''[[Puffle Roundup]] (Snow, Green, 10):''' [[Penguin|User]] summons [[Puffle]]s to stampede over the other [[Penguin|user]]. When this is scored, discard one opponent's water card.
 
*'''[[Iceberg|Tipping The Iceberg]] (Water, Purple, 12):''' [[Penguin|User]] makes an Iceberg appear under the [[Penguin|players]] and the [[Penguin|user]] shakes the Iceberg. When this is scored, your card gets +2 for the next round.
 
*'''[[Igloo|Snowglobe Igloo]] (Snow, Yellow, 11):''' [[Penguin|User]] traps other [[Penguin]] in snow globe and shakes it up. When this is scored, discard one opponent's purple card.
 
*'''[[Stage#Space Adventure|Space Adventure]] (Snow, Red, 9):''' [[Penguin|User]] summons an Alien in a spaceship to come and to pick up the other [[Penguin|user]] with a beam of energy. When this is scored, opponent's Water cards cannot be played next round.
 
*'''[[Gadget Room]] (Fire, Blue, 9):''' [[Penguin|User]] makes The [[Gadget Room]] fall from the sky. [[Gary the Gadget Guy|Gary]] opens the door and hands the [[Penguin|user]] the [[Boom Box]]. [[Penguin|User]] puts the [[Boom Box]] on the ground and the [[Boom Box]] explodes. When this is played, water cards become fire for this round.
 
*'''[[Water Party]] (Water, Red, 9):''' [[Penguin|User]] gives other [[Penguin|user]] water wings, umbrella hat, mask and snorkel, inflatable duck, and flippers. Water begins to spray at the [[Penguin|user]] and an inflatable whale falls on top of the [[Penguin|user]]. When this is scored, opponent's Fire cards cannot be played next round.
 
*'''[[Night Vision Goggles]] (Fire, Green, 11):''' [[Penguin|User]] turns out the lights, puts Night Vision Goggles from the [[F.I.S.H.]] on, and walks up to the other [[Penguin|user]]. The other [[Penguin|user]] becomes scared. When this is scored, discard one opponent's yellow card.
 
*'''[[Dragon]] (Fire, Blue, 12):''' [[Penguin|User]] puts on the dragon costume and scares the other [[Penguin|User]] and makes him/her run away. Your character then gives an angry look and blows smoke from it's nose. When this is scored, the opponent's card gets -2 for the next round.
 
*'''[[Jet Pack]] (Fire, Orange, 10):''' [[Penguin|User]] puts on a jetpack and flies into other [[Penguin|User]] and then flies past the screen. When this is scored, discard one opponent's snow card.
 
*'''[[Thin Ice]] (Water, Purple, 11):''' The arcade came Thin Ice drops from the roof and the [[Penguin|User]] starts playing it. The flaming puffle makes its way around the user and melts all the squares adjacent to the opponent except one. The opponent holds up a truce flag but not before the puffle edges on his square, making him fall. When this is scored, discard one opponent's red card.
 
*'''[[Igloo Upgrades#Types of Flooring|Flooring Upgrade]] (Fire, Red, 9):''' [[Penguin|User]] rolling a red carpet on the opponent. When this is scored, opponent's snow cards cannot be played next round.
 
*'''[[Yarr]] (Fire, Red, 11, Puffle pack):''' Yarr poofs with his cannon and telescope and 3 pins poof behind the opponent and then [[Penguin|User]] Tells Yarr to launch cannon. When scored discard opponent's snow card.
 
*'''[[White Puffle]] (Snow, Blue, 12, Puffle pack):''' A white puffle appears and gently creates a snow cloud. It then sneezes and completely freezes the opponent. While the [[Penguin|User]] laughs, the white puffle gets nervous and runs off. When this is scored discard one opponents yellow card.
 
*'''[[Keeper of the Boiler Room]] (Water, Green, 11, Puffle pack):''' A speaker from the [[Night Club]] appears with the Keeper on the top. Music starts playing everyone dances. The door then opens in the speaker and, as the opponent looks in, he is also pushed in. A surprised face [[emote]] appears above the speaker. When this card is scored discard one opponents green card.
 
*'''[[The Penguin Band]] (Fire, Blue, 9): '''[[Penguin|User]] uses the card and a stage appears and Stompin Bob, G Billy, Petey K and Franky line up to play a song. Lights appear at the top of the screen and they are really bright! To bright for the other [[Penguin|User]] . They try to squint but insead fall down on the ground. When this card is played, water cards become fire for this round.
 
*'''[[Dojo]] Sketch (Fire, Yellow, 10):''' [[Penguin|User]] summons a pencil and the pencil quickly scribbles all over the dojo, making it look the same as in April Fools Parties. The pencil then draws a mustache, a top hat and a black bowtie on the other [[Penguin|User]] . Then the pencil uses the eraser to erase it. It erases the penguin's beak and the [[Penguin|User]] quickly draws it back on. When this is scored, opponent's snow cards cannot be played next round.
 
*'''[[Rockhopper]] (Water, Blue, 12):''' [[The Migrator]] appears, along with Rockhopper. The User spins the wheel/helm and the sail swings around and knocks the opponent off the boat. Rockhopper laughs at this, and then both him and the Migrator vanish. The opponent walks in and spits out water. When this card is played, snow cards become water for this round.
 
*'''[[Sensei]] (Snow, Purple, 12):''' The User steps back and Sensei appears holding a stick and a gong appears next to him. He then hits the gong and the vibrations send the opponent shaking off the screen. Sensei and his gong disappear and the opponent walks back in. When this is scored, discard one opponents water card.
 
*'''[[Anniversary Parties|3rd Year Anniversary]] (Snow, Blue, 10) '''A cannon appears from the 3rd Anniversary and fires some cake (and 3 candles) at the opponent. Confetti then falls down above the opponent and party sounds can be heard. When this is played, fire cards become ice for this round.
 
*'''[[Halloween Party]] (Snow, Yellow, 11):''' The sled bursts through the Dojo wall and the opponent falls over in fright. The sled advances on him so he runs away very quickly. The sled and the hole in the wall it made disappear and the opponent walks back in.
 
*'''[[Stage#Quest for the Golden Puffle|Quest for the Golden Puffle]] (Water, Yellow, 10):''' Alaska and Yukon (holding the Golden Puffle) run by looking worried. The boulder then rushes in and (while missing the user) chases the opponent. The boulder passes and the opponent walks back in. When this is scored, opponent's fire cards cannot be played next round.
 
*'''[[Herbert|Herbert's Drill]] (Fire, Red, 12):''' A little bump in the floor of the Dojo appears under the opponent and then Herbert's drill bursts out of the ground leaving a massive hole behind. The opponent is on the edge of the hole, wobbling, and the User blows, making the opponent fall into the hole. The hole disappears and the user walks back in. When this card is scored, discard one opponent's orange card.
 
*'''[[Flare Flinger 3000]] (Fire, Purple, 11):''' The Flare Flinger 3000 appears and two fireworks are flinged. It then picks up the opponent and puts him/her in the remaining slot. But intsead of the opponent being thrown, the Flare Flinger 3000 explodes and leaves the opponent behind. When this is scored, discard one opponent's red card.
 
*'''[[Construction Worker|Construction]] (Water, Purple, 9): '''Two penguins in hard hats appear either side of the opponent and start drilling. A cloud appears around the opponent and when it, and the two penguins, are gone, the opponent is inside a crate, with only his/her eyes showing. Another penguin in a hard hat comes along, picks the crate up then wheels it away. When this card is scored, discard one opponent's blue card.
 
*[[Bean Counters|'''Bean Counters''']]''' (Snow, Orange, 9):''' A Coffee truck drives by and then reverses behind the opponent. One java bag gets thrown out and lands in the middle. The opponent gives the User a frowning and a pile of java bags, [[Fluffy the Fish|fish]], anvils and flower pots land on the opponent. When this card is scored, opponents' Water cards cannot be played next round.
 
*'''[[Storm]] (Water, Orange, 11): '''The user puts on an umbrella hat and a grey cloud appears above the opponents head. A lightning stike barely misses the opponent and they run away when it starts raining. When this card is scored, discard one opponent's fire card.
 
*'''[[Cadence]] (Fire, Red, 11):''' Cadence walks in and a spotlight shines on her. She dances while the other players gaze in amazment. Cadence then stops dancing and the spotlight goes onto the opponent, indicating for them to dance. They cannot match up to Cadence's standards, so an audience throws snowballs at them. When this card is scored, the opponent's card gets -2 for the next round.
 
*'''[[Cloud Wave Bracers]] (Fire, Orange, 12): '''The user turns into a [[Ninja]], wearing the Cloud Wave Bracers, and goes invisible. They get a bucket of water and put it behind the opponent. The user appears infront of the opponent and they fall into the bucket of water. When this card is scored, discard all opponent's green cards.
 
*'''[[Snow Cannon 3000|Rockhopper's Cannon]] (Water, Green, 12): '''A user throws the snowball to [[Rockhopper]], however the opponent thinks they are aiming at them. The opponent does a rasberry to the user until they get hit by the Snow cannon, Rockhopper laughs at this. When this card is scored, the opponent's card gets -2 for the next round.
 
*'''[[Gary the Gadget Guy]] (Water, Orange, 11): '''[[Gary the Gadget Guy]] appears with a new [[thingamajig]]. While he drinks his coffee, the toaster shoots out toast, the paper airplane pops the balloon, a line of dominoes fall knocking the [[secret agent]] action figure fall on to the mouse trap, the baseball rolls down to the train, the train knocks over the building blocks then the bucket of water falls on the opponent. When this card is scored, the user's card gets +2 for the next round.
 
*'''[[Comics|X-Treme Jetpack]] (Snow, Yellow, 9):''' The inner tube, the surfboard, and the [[jetpack]] appear below then opponent. They then fly around the room and then fall. When this card is scored, the user's card gets +2 for the next round.
 
*'''[[Ghost Costume|Ghost Sheet]] (Snow, Red, 9) :''' A sheet is put onto the opponent. The user then holds up a mirror to them and they get scared and run away. When this card is scored, the opponent's card gets -2 for the next round.
 
*'''[[Cart Surfer]] (Snow, Green, 10):''' A track appears below the opponent. Expecting what will happens next, the user gets ready. However, the cart comes from the opposite direction and knocks the opponent into it. They then go across the screen doing tricks until the opponent falls out. When this card is scored, discard all opponent's purple cards.
 
*'''[[Box Dimension]] (Water, Blue, 9):''' The user gives the opponent the the box and then goes in to the dimension and out. When this card is scored, the user's card gets +2 for the next round.
 
*'''[[Keytar]] (Snow, Purple, 9):''' The user is now wearing a keytar and a [[Halloween Scarf]]. They get ready to play and two aplifiers appear next to the user. They then play as loud as possible and the resulting sound knocks the opponent off screen. When this card is scored, discard all opponent's orange cards.
 
*'''[[Medieval Party]] (Fire, Yellow, 10):'''The user wears the kings hat and controls the switchbox, while the opponent is dressed as a knight. The user presses a button to activate the big red dragon from the party and then presses another to make the dragon breath fire, which scares the opponent. When this card is scored, discard all opponents blue cards.
 
*'''[[Switchbox 3000]] (Fire, Blue, 11):''' A user controls the switchbox and presses a button that would explode, the opponent blows it tongue out at the user and then the user presses a button for the pufferfish to fall on the opponents head. When this card is scored, discard all opponents red cards.
 
*'''[[Gold Viking Helmet]] (Water, Purple, 10):''' The opponent is in the water while the boat splashes to the opponent, the viking boat with the user wearing a the gold viking hat then beeps.When this card is scored, discard all opponents yellow cards.
 
==Images==
=== Postcards ===
<gallery>
File:Sensei32.png
</gallery>
=== Cards ===
 
==== Fire ====
<gallery>
Image:Carpet.jpg|Flooring Upgrade
Image:Cwc.jpg|Construction Worker
Image:Dragonc.jpg|Dragon
Image:Ggg.jpg|Gadget Room
Image:Jp.jpg|Jet Pack
Image:Mp.jpg|Mighty Plunger
Image:Nv.jpg|Night Vision
Image:Tic.jpg|Thin Ice
File:Senseinewcardband.jpg|The Penguin Band
File:Senseinewcard43.jpg|Dojo Sketch
File:Senseinewcard31.jpg|Flare Flinger 3000
File:Senseinewcard10.jpg|Herbert's Drill
File:Medieval_Power_Card.png|Medieval Party
</gallery>
 
==== Water ====
<gallery>
Image:Water_party.jpg|Water Party
Image:Cactus.jpg|Cactus
Image:Firefighter.jpg|Firefighter
Image:Tti.jpg|Tip The Iceberg
Image:Ninjacard.jpg|Ninja
Image:Octi.jpg|Octopus
Image:Surf.jpg|Catchin' Waves
Image:Ag.jpg|Aqua Grabber
File:Senseinewcardpirate.jpg|Rockhopper
File:Senseinewcard45.jpg|Construction
File:Senseinewcard13.jpg|Quest for the Golden Puffle
File:Senseinewcard14.jpg|Storm
File:Gary_Power_Card.png|Gary the Gadget Guy
</gallery>
 
==== Snow ====
<gallery>
Image:Ac3000c.jpg|AC 3000
Image:Arc.jpg|Avalanche
Image:Pruc.jpg|Puffle Roundup
Image:Sac.jpg|Space Adventure
Image:Scandgg.jpg|Shadow Guy & Gamma Gal
Image:Sgc.jpg|Snow Globe
Image:Src.jpg|Sled Racing
Image:Tgc.jpg|Tour Guide
File:Senseinewcard.jpg|Sensei
File:Senseinewcard33.jpg|Bean Counters
File:Senseinewcard18.jpg|3rd anniversary party cake
File:Keytar_Power_Card.png|Keytar
File:Haunting_of_Viking_Opera_Power_Card.png|Haunting of the Viking Opera
File:Cart_Surfer_Power_Card.png|[[Cart Surfer]]
</gallery>
 
=== Power Cards Effects ===
<gallery>
Image:-2.jpg|-2
Image:2.jpg|+2
Image:Disfire.jpg|Discard a fire card
Image:Diswater.jpg|Discard a water card
Image:Disyellow.jpg|Discard a yellow card
Image:Noplayfire.jpg|Cannot play with fire cards
Image:Noplaysnow.jpg|Cannot play with snow cards
Image:Noplaywater.jpg|Cannot play with water card
Image:Snowwater.jpg|Snow card become water card
Image:Switch.jpg|Next turn the lower value card wins
Image:Waterfire.jpg|Water card become fire card
Image:Dispurple.jpg|Discard a purple card
Image:Disorange.jpg|Discard an orange card
Image:Firesnow.jpg|Fire card become snow card
Image:Disblue.jpg|Discard a blue card
Image:Dissnow.jpg|Discard a snow card
Image:Disgreen.jpg|Discard a green card
</gallery>
 
===Screenshot Gallery===
<gallery>
Image:Sonicspine_vs_Sensei.PNG|A player using hot sauce against [[Sensei]].
Image:Dragon V sensei.png|A player scaring the [[Sensei]] with the dragon power card.
Image:12_attack!.PNG|[[Sensei]] uses a rank 12 card to summon [[The Stage|Shadow Guy and Gamma Gal]].
Image:AJattackedbyninjas!2.png|A player attacked by the [[Sensei]]'s [[ninja]] summoning card.
Image:The Sensei PWNs Me.jpg|The [[Sensei]] defeats a player with a rank 11 Water Card.
Image:Meh_plunger_pwns_all.PNG|A player using a Mighty Plunger against [[Sensei]].
Image:Pufflestampede.PNG|[[Sensei]] using [[Puffle]]s to stampede against the other player.
Image:Card-Jitsu White Puffle Power Card.PNG|A player using the [[White Puffle]] 11 Power Card.
Image:Santa.PNG|The [[Sensei]] after he shook the other [[Penguin|player]] up in the Snow Globe.
Image:Owrug.PNG|[[Sensei]] rolling a red carpet on the other [[Penguin|player]].
Image:Senseinight.PNG|[[Sensei]] using night vision goggles on the other [[Penguin]].
Image:Card-Jitsu Octi Power Card.PNG|A player using the '''[[Octi|Octopus]]''' Power Card on his opponent.
Image:Sensei_ac_3000.PNG|[[Sensei]] using the [[AC 3000]] on another [[Penguin|player]].
Image:Aqua_grabber_sensei.png|[[Sensei]] using using the [[Aqua Grabber]] on another [[penguin|player]].
Image:Sessei_cactus.PNG|[[Sensei]] using the cactus power card on the other [[penguin|player]].
Image:Boom.jpg|[[Sensei]] using the [[Boom Box]] power card on another [[penguin|player]].
File:PowerCardKeeper.jpg|Keeper of the Boiler Room Power Card.
File:YarrCard.jpg|Yarr Power Card in action against Sensei.
File:Senseipencilcard.jpg|Dojo Sketch Power Card.
File:Senseinotlscard.jpg|[[Halloween Party] Card.
File:Senseiherbertpowercard.jpg|Herbert's Drill. This card has led people to believe Sensei is in league with Herbert.
File:Flareflingerjitsu.png|The [[Flare Flinger 3000]] power card.
File:Construction Jitsu.png|The construction power card.
File:Party  Jitsu.png|The 3rd anniversary party card.
File:Storm Jitsu.png|The [[Storm]] power card.
File:Sensei Jitsu.png|The [[Sensei]] power card (which is quite strange when you are using it against Sensei or when he is using it against you).
File:CP Band Jitsu.png|The [[Penguin Band]] power card.
File:Against_sensei4.png| The [[Rockhopper]] card in action against sensei.
File:Haunting_of_Viking_Opera_Card.png|Sensei using the new [[Ghost Costume|Ghost Sheet]] Card.
File:Cart_Surfer_Card.png|A player using the new [[Cart Surfer]] card against their opponent.
File:Keytar_Card.png|Sensei using the new Keytar Card.
File:Snowcannon_3000_Card.png|Sensei using the new [[Snow Cannon 3000|Rockhopper's Cannon]] Card.
File:Switchbox_3000_Card.png|Sensei using the new [[Switchbox 3000]] Card.
File:Cadence_Card.png|Sensei using the new [[Cadence]] Card.
File:Xtreme_Jetpack_Surf_Cartz_Card.png|Sensei using the new [[Comics|X-treme Jetpack]] card.
File:Medieval_Party_Card.png|Sensei using the new [[Medieval Party]] card.
File:Gary_the_Gadget_Guy_Card.png|Sensei using the new [[Gary the Gadget Guy]] card.
File:Cloud_Wave_Bracers_Card.png|Sensei using the new [[Cloud Wave Bracers]] card.
</gallery>
 
== Earning Belts ==
After winning a certain number of games, players are rewarded with a belt:
*'''White belt''' - 5 total Battles needed.
*'''Yellow belt''' - 13 total Battles needed.
*'''Orange belt''' - 21 total Battles needed.
*'''Green belt''' - 30 total Battles needed.
*'''Blue belt''' - 40 total Battles needed.
*'''Red belt''' - 52 total Battles needed.
*'''Purple belt''' - 64 total Battles needed.
*'''Brown belt''' - 76 total Battles needed.
*'''Black belt''' - 88 total Battles needed.
 
=== Becoming a Ninja ===
To become a [[Ninja]], players must beat [[Sensei]] after winning a Black belt. But beating Sensei is difficult as he has cards never seen in the deck that he gives players. There are Level 11 cards and rare Level 12 cards which are rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.
 
(In certain cases you are rewarded a belt regardless.)
 
[http://www.clubpenguin.com/card-jitsu/ http://www.clubpenguin.com/card-jitsu/]&nbsp;for a video


== Tips ==
== Tips ==
:''See Main Article: [[Card Jitsu/Tactics Guide]]''
:''See Main Article: [[Tactics Guide for Card-Jitsu]]''
*Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who is fighting with you is a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it is better to choose a water-type card.
*Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who was fighting with you was a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it was better to choose a water-type card.
*When fighting [[Sensei]] use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
*When fighting [[Sensei]] use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
*Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
*Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
*Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this is known as a "double-bluff", and can sometimes backfire onto you.
*Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this was known as a "double-bluff", and can sometimes backfire onto you.
*Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
*Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
*If you see the symbol at the top of the screen saying 9&lt;-&gt;1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round.
*If you see the symbol at the top of the screen saying 9&lt;-&gt;1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round. Never use a power card during such a round because that'll be beaten easily.
*If you are a person with a high belt (brown black etc.)and the person you're playing is or almost is the same belt as you,and you for example have two snow but no fire or water.It would be safe to pick a high snow because the other person thinks you will try to trick them,so they think it would be safe to pick water.
*If you were a person with a high belt (brown black etc.) and the person you're playing was or almost was the same belt as you,and you for example have two snow but no fire or water. It would be safe to pick a high snow because the other person thinks you will try to trick them, so they think it would be safe to pick water.
*Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
*Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
*A common method is to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.
*A common method was to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.


== Card-Jitsu Fire ==
== Card-Jitsu Fire ==
:''Main article: [[Card-Jitsu Fire]]''
:''See main article: [[Card-Jitsu Fire]]''
 
Card-Jitsu Fire was a spin-off of Card Jitsu, heavily revolving around the fire element. It's actually held in the [[Volcano]].
 
==Card-Jitsu Water==
{{Main|Card-Jitsu Water}}
 
Card-Jitsu Water was a spin-off of Card Jitsu, heavily revolving around the water element. It was held in the [[Water Dojo]].
 
==Card-Jitsu Snow==
{{Main|Card-Jitsu Snow}}


The Card-Jitsu Fire&nbsp;is the latest mini-game in [[Club Penguin]]. It will be held in the [[Volcano]]. Only [[Ninja]]s&nbsp;that are&nbsp;[[Members]] will have access to enter and play the game.
Card-Jitsu Snow was the last spin-off of Card-Jitsu, taking place on a mountain. It was held somewhere northeast of the [[Snow Dojo]]. Unlike the other Card-Jitsu spin-offs, in this spin-off the player may earn coins.


== Trivia ==
== Trivia ==
*When Card-Jitsu was opened to play, it was so popular that, sometimes it said "This room is currently full". Read more [http://community.clubpenguin.com/blog/2008/11/cardjitsu-and-load-time-issues.php here].
*Card-Jitsu was the only game (excluding the games from the Fall Fairs where you earn [[tickets]]) you can't get Coins from. You get belts instead.
*In [[The Penguin Times]] Issue #160, if you clicked the letters N, I, and N in the word Lightning, the letter J in [[Dojo]], and the letter A in Damaged (This spells [[Ninja]]), a stone tablet would appear saying: "fire, water, snow the triangle of power your journey's first step" This obviously refers to '''Card-Jitsu''' and simply was a clue about the upcoming game.
*Sometimes, at the start, you will see the "Earn Your Belts", "Challenge Sensei", And "Instructions" replaced with "This is a menu item!", which you will just see a glimpse of.
*In November 2008 there was a glitch that you could not go in competition mode to compete.
*This was the only game in which you can unlock items to improve gameplay. All other game upgrades were bought online.
*'''Card-Jitsu''' is the only game (excluding the games from the Fall Fairs where you earn tickets) you can't get [[Coins]] from.
*This was the only game where you get upgrades automatically.
*When you click on the mats, it says, practice '''Card Jitsu''', so you get very little experience for participating.
*Even if you weren't wearing belts if you played the game, you will wear the belt you were currently at.
*The "[[Ninja]]" Power card is one of the rarest cards you can get.
*If you were a ninja, your ninja mask won't appear during gameplay even thought your black belt will.
*You can send your friends a [[Penguin Mail]] postcard challenging them to a match of Card Jitsu.
*It was revealed in the Card-Jitsu Saga that Sensei did not create Card-Jitsu, he was just a master of it.
*In Card Jitsu, there is a pink confetti-like object that pops out of a penguin's mouth when they are hit with a water balloon. No one knows what it is. It's most likely a piece of balloon or possibly a small fish.
*Sometimes, when someone joins you and the battle starts, a black penguin will appear from the mat, and will stand on it.
*During the [[2009 April Fools]] [[party]], after you played Card-Jitsu, you will stand on the left top corner of the [[Dojo]].
 
*There is a Snow type card that has a group of penguins with a [[beta]] hat on it.
==Names in other languages==
*[[Puffle]] cards were recently added.
{{OtherLanguage
*On May 28 features were added to the [[Ninja]] areas. That feature will show how many cards you have and in what belt you are, etc.. These features only apply on the [[Ninja Hideout]], [[Dojo]], [[Dojo Courtyard]].
|portuguese= Desafio-Ninja
*Since May 2009, the [[Ninja Progress]] replaced the [[Starter Pack]].
|spanish= Card-Jitsu
*After the May updates when you get your white, blue or black belt, Sensei will send you a postcard.
|french= Card-Jitsu
*Card-Jitsu is one of the most popular games around the [[Club Penguin Island|island.]]
|german= Card-Jitsu
*Cards rank from 2 to 12; however, this might not be accurate since Club Penguin is making more different cards.
|russian= Ниндзя-Карты
*Sensei has every card.
}}
*When you unlock trading card [[Codes]] you unlock three normal cards and one power card.
*Power Cards are less rare nowadays, and might eventually be 75% of a user's deck.
*Card Jitsu Fire is our journeys next step and Sensei said "this journey wont be easy... You'll need skills, patience, and lots of hot sauce!!!"
*A Card Jitsu Fire sneak peek can be seen in Club Penguin's What's New, in their website.
*Card Jitsu Fire will also have its own series in cards, called Card Jitsu Fire.
*Many penguins find that the more power cards you have, the more lower cards you have.


== Music ==
==SWFs==
*[http://archives.clubpenguinwiki.info/static/images/archives/5/5a/SenseiWidget.swf Card-Jitsu (Gamescreen)]
*[http://archives.clubpenguinwiki.info/static/images/archives/d/d1/Card-Jitsu.swf Card-Jitsu]
*[http://archives.clubpenguinwiki.info/static/images/archives/0/0a/Music116.swf The Music]


http://play.clubpenguin.com/v2/content/global/music/116.swf
{{SWFArchives}}


{{NinjaInfo}}
{{Games}}
{{Games}}
[[Category:Ninjas]]
[[Category:Ninjas]]
[[Category:Games]]
[[Category:Games]]
[[Category:Club Penguin]]
[[Category:Multiplayer Games]]
[[Category:Multiplayer Games]]
[[Category:Card-Jitsu]]
[[pt:Desafio-Ninja]]

Latest revision as of 17:54, 30 March 2017

Card-Jitsu

Card-Jitsu Logo
Information
Players 2
Minigame Location Dojo
Ninja Hideout
Coffee Shop, Pizza Parlor and Snow Forts (During the Card-Jitsu Party 2011)
Card-Jitsu Mat (in igloo)
Date released November 17, 2008
Stamps awarded Yes (10)

:This article is about the first Card-Jitsu game, if you were looking for something else go to Card-Jitsu (disambiguation)


Card-Jitsu was a card game played in the Dojo (and in the Ninja Hideout). To get there, players need to go to the Dojo Courtyard and enter through either one of the doors (if you were a Ninja, go to the Dojo Courtyard, hover your mouse over the protruding stone wall on the left, and click on the door).

On their first visit, they must talk to the Sensei. He will explain what to do, as well as giving them a starter pack.

According to the Belts Legend, belts were earned faster if players use competition mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of ninja).

Since May 28, 2009, players could see their deck at the Dojo and Dojo Courtyard. They need to click on the three cards that were at the bottom-right angle of the screen.


Playing in Real Life

As well as appearing online, the game can also be played offline. On the first series, each packet of Card-Jitsu had 5 ordinary cards, 1 ordinary power card and 1 code card. If the card code was unlocked online, it would result in 3 ordinary and 1 special power card getting added into your collection. There were 94 cards to collect originally. The second series had 60 new types of cards and each packet contained 5 ordinary, 1 power, 1 customize your penguin card and 1 code card. Series 2 included a new golden ticket code which could only be found once in every eighteen packets. The third series had another 60 new cards added on and had the same amount of cards in every packet as series 2. The golden ticket name was renamed as a golden code card. It resulted in the Sensei appearing and giving you the next belt and 6 cards. 3 of which were power cards and the other 3 were ordinary ones.

Playing Online

A typical game of Card-Jitsu.

Once players have the Starter Pack from the Sensei, go to a mat, or talk to the Sensei and select Competition Mode (as mentioned before, competition mode was recommended as you get new belts quicker doing it). If they use a mat, they will have to wait for another player to come and play with them, which might take a while. If no one comes to your mat, switch to a busier server, or a match can also be found in under 10 seconds by speaking to the Sensei via Competition Mode.

The aim of the game was to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of Rock Paper Scissors. It has similarities to the card game Rummy in the sense that players were required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.

Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they were revealed. Then winner keeps the card to help make a set. Remember that:

  • Fire beats Snow
  • Snow beats Water
  • Water beats Fire

However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round. Although there were lots of phenomena that can affect this, which explained in detail, later in the article.

Winning

There were two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colors, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors. You can also see how to win by mousing over the question mark "?" in a game.

Actions

When players win a round, your penguin might perform an action. They were as follows:

  • Snow: The player's penguin hits the opponent with a snowball.
  • Water: The player's penguin hits the opponent with a water balloon.
  • Fire: The player's penguin squirts hot sauce at the other penguin's feet.
  • Power Cards: What power cards do was decided by which power card it was.

Cards

For a list of cards and their special effects see Card-Jitsu Cards.

Earning Belts

After playing a certain number of games, players were rewarded with a belt:

Becoming a Ninja

To become a ninja, players must beat Sensei after winning a Black belt. But beating Sensei was difficult as he has cards never seen in the deck that he gives players. There were Level 11 cards and rare Level 12 cards which were rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.

In certain cases you were rewarded a belt regardless.

Stamps

Easy

Name Description
Grasshopper stamp Begin your journey. Earn your white belt.
Elemental Win stamp Win a match with 3 different elements.

Medium

Name Description
Fine Student stamp Reach half way. Earn your blue belt.
Flawless Victory stamp Win without letting your opponent gain any cards.
One Element stamp Win a match with 3 cards of the same element.

Hard

Name Description
True Ninja stamp Prove your ninja skills. Earn your black belt.
Ninja Master stamp Defeat Sensei and become a Ninja.
Match Master stamp Win 25 matches.

Extreme

Name Description
Sensei Card stamp See the Sensei Power Card.
Full Dojo stamp Score 9 cards before you win.

Tips

See Main Article: Tactics Guide for Card-Jitsu
  • Use Logic to try to beat your opponents. For example, if a player has one Fire-type and one Snow-type card, they would probably use a water-type card so you should use a snow type card. But if the penguin who was fighting with you was a high belt penguin, they know if they choose water and you choose snow you would win. So they choose Fire-type card to defeat your snow. This way it was better to choose a water-type card.
  • When fighting Sensei use Fire and Water back and forth to win easier. It won't always work but it will eventually. And if you do not have a water/fire card just use the same element you did last time, but don't use snow.
  • Most players of Card-Jitsu have developed "special techniques" to help them win almost every game. These tactics can vary from their starter card, to the last card, or which cards to playing a difficult situation.
  • Predicting your opponent's next move will help you greatly when playing Card-Jitsu. If they also predict your move, this was known as a "double-bluff", and can sometimes backfire onto you.
  • Typically you have a 1 and a half chance in winning a round. These chances increase under certain circumstances.
  • If you see the symbol at the top of the screen saying 9<->1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round. Never use a power card during such a round because that'll be beaten easily.
  • If you were a person with a high belt (brown black etc.) and the person you're playing was or almost was the same belt as you,and you for example have two snow but no fire or water. It would be safe to pick a high snow because the other person thinks you will try to trick them, so they think it would be safe to pick water.
  • Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
  • A common method was to use 2 cards of a certain element. For an example, if they have 2 fire cards, they expect you to use water. You will have to use fire yourself. If you're the one tricking, double-fool them by using water.

Card-Jitsu Fire

See main article: Card-Jitsu Fire

Card-Jitsu Fire was a spin-off of Card Jitsu, heavily revolving around the fire element. It's actually held in the Volcano.

Card-Jitsu Water

Main article: Card-Jitsu Water

Card-Jitsu Water was a spin-off of Card Jitsu, heavily revolving around the water element. It was held in the Water Dojo.

Card-Jitsu Snow

Main article: Card-Jitsu Snow

Card-Jitsu Snow was the last spin-off of Card-Jitsu, taking place on a mountain. It was held somewhere northeast of the Snow Dojo. Unlike the other Card-Jitsu spin-offs, in this spin-off the player may earn coins.

Trivia

  • Card-Jitsu was the only game (excluding the games from the Fall Fairs where you earn tickets) you can't get Coins from. You get belts instead.
  • Sometimes, at the start, you will see the "Earn Your Belts", "Challenge Sensei", And "Instructions" replaced with "This is a menu item!", which you will just see a glimpse of.
  • This was the only game in which you can unlock items to improve gameplay. All other game upgrades were bought online.
  • This was the only game where you get upgrades automatically.
  • Even if you weren't wearing belts if you played the game, you will wear the belt you were currently at.
  • If you were a ninja, your ninja mask won't appear during gameplay even thought your black belt will.
  • It was revealed in the Card-Jitsu Saga that Sensei did not create Card-Jitsu, he was just a master of it.
  • Sometimes, when someone joins you and the battle starts, a black penguin will appear from the mat, and will stand on it.

Names in other languages

Language Name
Portuguese Desafio-Ninja
French Card-Jitsu
Spanish Card-Jitsu
German Card-Jitsu
Russian Ниндзя-Карты

SWFs

SWF