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List of Field-Ops: Difference between revisions
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imported>Nando144 No edit summary |
imported>LordMaster96 →Field-Ops Spoilers: completing. |
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#Go to the [[Cave]], stand near the middle window, and follow instructions. | #Go to the [[Cave]], stand near the middle window, and follow instructions. | ||
#Go to the [[Dock]], stand near the Hydro-Hopper boat, and follow instructions. | #Go to the [[Dock]], stand near the Hydro-Hopper boat, and follow instructions. | ||
#Go to the Beach, stand near the shells, and follow instructions. | #Go to the [[Beach]], stand near the shells, and follow instructions. | ||
#Go to the [[Mine]], stand near the table by the ''[[Puffle Rescue]]'' game, and follow instructions. | #Go to the [[Mine]], stand near the table by the ''[[Puffle Rescue]]'' game, and follow instructions. | ||
#Go to the [[EPF Command Room]], stand near the computer that | #Go to the [[EPF Command Room]], stand near the computer that has the Club Penguin map, and follow instructions. | ||
#Go to the Hidden Lake, stand near the barrel, and follow instructions. | #Go to the [[Hidden Lake]], stand near the barrel, and follow instructions. | ||
#Go to the [[Everyday Phoning Facility]], stand near the phone booth, and follow instructions. | #Go to the [[Everyday Phoning Facility]], stand near the phone booth, and follow instructions. | ||
#Go to the [[VR Room]], stand near the third panel | #Go to the [[VR Room]], stand near the third panel from the left, and follow instructions. | ||
#Go to the [[Cove]], stand in the water just to the left of the Game Upgrades icon, and follow instructions. | #Go to the [[Cove]], stand in the water just to the left of the Game Upgrades icon, and follow instructions. | ||
#Go to the [[Plaza]], stand in the ticket booth outside the [[Stage]], and follow instructions. | #Go to the [[Plaza]], stand in the ticket booth outside the [[Stage]], and follow instructions. | ||
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#Go to the [[Night Club]], stand near the bottom speaker, and follow instructions. | #Go to the [[Night Club]], stand near the bottom speaker, and follow instructions. | ||
#Go to the [[Hidden Lake]], stand near the broken Aqua Grabber, and follow instructions. | #Go to the [[Hidden Lake]], stand near the broken Aqua Grabber, and follow instructions. | ||
#Go to the [[Ski Hill]], stand near the pole, and follow instructions. | #Go to the [[Ski Hill]], stand near the pole, and follow the instructions. | ||
#Go to the [[Party Rooms|Maze room]] with the keyboard in the [[Wilderness Expedition]], go to the rock next to the correct path, and follow instructions. | #Go to the [[Party Rooms|Maze room]] with the keyboard in the [[Wilderness Expedition]], go to the rock next to the correct path, and follow the instructions. | ||
##After the [[Wilderness Expedition]] ended, one would need to go to the Forest, stand in the area | ##After the [[Wilderness Expedition]] ended, one would need to go to the Forest, stand in the northern area, and follow instructions. | ||
#Go to the [[Night Club]], stand near the DJ set, and follow the instructions. | #Go to the [[Night Club]], stand near the DJ set, and follow the instructions. | ||
#Go to the [[Box Dimension]], stand near the box in the top left corner, and follow the instructions. | #Go to the [[Box Dimension]], stand near the box in the top left corner, and follow the instructions. | ||
#Go to the [[Recycling Plant]], stand near the computer and follow the instructions. | #Go to the [[Recycling Plant]], stand near the computer, and follow the instructions. | ||
#Go to the [[Ski Village]], stand in between the [[Everyday Phoning Facility]] and the [[Ski Lodge]] and follow instructions. | #Go to the [[Ski Village]], stand in between the [[Everyday Phoning Facility]] and the [[Ski Lodge]] and follow instructions. | ||
#Go to the [[Ice Rink]] | #Go to the [[Ice Rink]], stand inside the snack stand, then follow the instructions. | ||
#Go to the [[Mine Shack]] | #Go to the [[Mine Shack]], stand near the [[Herbert]] statue, and follow instructions. | ||
#Go to the [[Cave]], stand near the middle window, and follow the instructions. | |||
#Go to the [[Lodge Attic]], stand near the blue suitcase, and follow the instructions. | #Go to the [[Lodge Attic]], stand near the blue suitcase, and follow the instructions. | ||
#Go to the [[Iceberg]], stand somewhere to the left, then follow the instructions. | |||
#Go to the [[Dock]], stand near the top, and follow the instructions. | |||
#Go to the [[Coffee Shop]], stand near the tree, and follow the instructions. | |||
#Go to the [[EPF Command Room]], stand near the computer that has the Club Penguin map, and follow the instructions. | |||
#Go to the [[Cove]], stand on the rock next to the Lifeguard chair, and follow the instructions. | |||
#Go to the [[Cave]], stand on an area above the "Your Home" button in the Toolbar, and follow the instructions. | |||
#Go to the [[Ski Village]], stand near the flowers, and follow the instructions. | |||
#Go to the [[Cave Mine]], stand near the snowball powered generator, and follow the instructions. | |||
{{Spoiler2}} | {{Spoiler2}} | ||
Revision as of 23:57, 24 August 2011
List This article is a list of things. The article for what this page lists is at Field-Op. |
The following is a list of Field-Ops:
- Deactivate Herbert's popcorn bomb, hidden near a big "S".
- Power up an antenna, hidden somewhere up high.
- Destroy an old Spy Phone, detected near a large light bulb.
- Reactivate the network computer hidden in a couch.
- Find a microphone and shut it down.
- Find a computer and bypass its system to shut it down.
- Power up the Beacon before the light goes out.
- Prevent Herbert from using something that ninjas don't really use.
- Investigate the island's cash registers. Fix the one that sets off your Spy Phone.
- Go to the Coffee Shop. Power up a new safety override for the steamer.
- Search the island together for the dangerous speaker, then shut it down.
- G detected strange readings from the Clock Tower, go to the clock and power a new security system.
- Shut down a distress signal of a wrecked vehicle.
- Install a new radio scanner at sea.
- Fix the broken scanner and restart the system.
- Install the final scanner near a curtain.
- Find an enemy signal underground and send it G.
- Check water vehicles to see if they have been tampered with.
- Look for enemy signals at sea.
- Power up the last part for next week (It's disguised as a telephone).
- Search the EPF computers for the infected systems, and repair them. Use the new Spy Phone tool G has created.
- Find a hidden popcorn device in a barrel.
- Work together to repair the EPF system.
- Travel to the VR HQ, and power up the broken hologram panel.
- Look for new enemy signals. Search near the ocean - it's our only clue.
- Look for a 'booth' and repair any damage you find.
- Search the Ski Village for more enemy signals.
- Look for a speaker and repair damage.
- Make sure all Aqua Grabbers are working fine.
- Fix the EPF antenna.
- Search for Enemy signals in the wilderness.
- Check a hidden device possibly infected by Herbert.
- Find a device Herbert has hidden in a box.
- Check for citizen computers and destroy unusual programs. Use the new Spy phone tool G has created.
- Defend the EPF Command Room from Mini-Wheel Bots.
- Investigate a mysterious crab walking around The Stadium.
- Help fix EPF communications.
- Look for secret messages Herbert may have hidden around the island. Search things with locks - like chests, suitcases and lockers.
Field-Ops Spoilers
Spoiler warning: Plot and/or ending details follow. Click “Expand” to view spoilers. | |
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Spoilers end here. |