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List of Field-Ops: Difference between revisions
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field op |
imported>Shanky6050 added field op 17 |
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#Go to the [[Beach]], stand near the buoy and follow instructions. | #Go to the [[Beach]], stand near the buoy and follow instructions. | ||
#Go to the [[Dance Lounge]], stand near the curtain and follow instructions. | #Go to the [[Dance Lounge]], stand near the curtain and follow instructions. | ||
#Go to the [[Underground Pool]] and waddle to the middle mirror, and then solve the code. | |||
{{Spoiler2}} | {{Spoiler2}} | ||
Revision as of 22:47, 9 October 2010
List This article is a list of things. The article for what this page lists is at Field-Op. |
The following is a list of Field-Ops:
- Deactivate Herbert's popcorn bomb, hidden near a big "S".
- Power up an antenna, hidden somewhere up high.
- Destroy an old Spy Phone, detected near a large light bulb.
- Reactivate the network computer hidden in a couch.
- Find a microphone and shut it down.
- Find a computer and bypass its system to shut it down.
- Power up the Beacon before the light goes out.
- Prevent Herbert from using something that ninjas don't really use.
- Investigate the island's cash registers. Fix the one that sets off your Spy Phone.
- Go to the Coffee Shop. Power up a new safety override for the steamer.
- Search the island together for the dangerous speaker, then shut it down.
- G detected strange readings from the Clock Tower, go to the clock and power a new security system.
- Shut down a distress signal of a wrecked vehicle.
- Install a new radio scanner at sea.
- Fix the broken scanner and restart the system.
- Install the final scanner near a curtain.
- Find an enemy signal underground
Field-Ops Spoilers
Spoiler warning: Plot and/or ending details follow. Click “Expand” to view spoilers. | |
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Spoilers end here. |