Welcome to the Club Penguin Wiki! Log in or Create an account to join the community!

User talk:Hat Pop

From the Club Penguin Wiki, the free, editable encyclopedia about Club Penguin
Revision as of 01:54, 25 March 2016 by 188.31.173.38 (talk) (→‎Fuck you: new section)

Latest comment: 24 March 2016 by Kawkeetcp in topic Re: Icon Images
Jump to navigation Jump to search

Talk Pages :D

Welcome to meh 12th talk! Feel free to contact me whenever there's trouble.

I may also be contacted at [email protected].


THE CURRENT PAGE SIZE IS 2,479!


Rendering Item Images

Hey, Hat Pop.

Did you give the method on this image guide a try? It doesn't use SwfModify or SWiX, so as long as you can download Kurst SWF Renderer, you should be fine. For the icon images, you can use this file. It works similar to how the player card and in-game files work. If you run into any issues or have any questions, let me know.

Hope this helps,

--Kawkeetcp 03:52, 24 February 2016 (UTC)Reply

Cool, I see that you've uploaded some item images. Just a heads-up though before you upload more, you may want to crop them so that they won't appear smaller on the pages due to the extra space in the images. :3
--Kawkeetcp 07:00, 27 February 2016 (UTC)Reply

Freeze skin

http://mcss.me/Freezeguy01 CK 03:29, 23 March 2016 (UTC)Reply

Re: Icon Images

You have to rename the icon SWF to "item". The reason it's "item0" for the player card and in-game SWFs is because they can actually load multiple item SWFs (in case you ever need an image of a penguin with multiple items worn) by naming them item0, item1, item2, and so on. For the icon SWF, it's simply "item" because it can only load one item. However, if you would like to set it so that the icon SWF loads the item SWF as "item0" as well, you can use JPEXS to change "item" to "item0" in the ActionScript code. It's really up to whatever you want to name it though, as long as you set it to load the file under that name.

--Kawkeetcp 07:33, 24 March 2016 (UTC)Reply

Fuck you

Motherfucker