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{{Archive}}
{{InventionInfobox
|name= Spy Phone
|image= File:PSASecretAgent.png
|inventor= [[Gary the Gadget Guy]]
|built= 2005
|purpose= Tools and communication device for [[Secret Agents]].
|appear= Anything [[Penguin Secret Agency|PSA]] related from 2005-2010.
|previous= [[Prototype Spy Phone]]
|next= [[EPF Spy Phone]]
}}
{{ItemInfobox
{{ItemInfobox
|name= Spy Phone
|name= Spy Phone
Line 10: Line 19:
|found= If you pass the Secret Agent quiz.
|found= If you pass the Secret Agent quiz.
|id= 800
|id= 800
|tbook= No
|unlock= No
}}:''Were you looking for the [[EPF Spy Phone|Elite Spy Phone]]?''
}}:''Were you looking for the [[EPF Phone|EPF Phone]]?''
The '''Spy Phone''' was a small, blue phone that all [[Secret Agent]]s received after becoming a [[Secret Agent]]. It used to transport agents to nearly all of the rooms on [[Club Penguin Island]]. On May 27, the Spy Phone was replaced by the [[EPF Spy Phone]], making it impossible to activate.
The '''Spy Phone''' was a small, blue phone that all PSA [[Secret Agent]]s received after becoming a Secret Agent. It used to transport agents to nearly all of the rooms on [[Club Penguin Island]]. On May 27, 2010, the Spy Phone was replaced by the [[EPF Spy Phone]], making it impossible to activate. This was [[Gary the Gadget Guy|Gary]]'s first invention for public use.


==Functions of The Phone==
==Functions of the Phone==
[[Image:Spyphone diagram.PNG|left|thumb|166px|The Complete Model #102405 Diagram.]]
[[Image:Spyphone diagram.PNG|right|thumb|166px|The Complete Model #102405 Diagram.]]
*Long-Range Antenna
*Long-Range Antenna
*View Screen
*View Screen
Line 21: Line 30:
*14.3 Hz Auditory Impulse Receptor
*14.3 Hz Auditory Impulse Receptor
*Teleporter Scroll Button
*Teleporter Scroll Button
*"Tools" Button
*"Tools" Button with:
:-Scissors
**Scissors
:-Comb
**Comb
:-Wrench
**Wrench
 
==Appearances in [[PSA Missions|missions]]==
[[File:1980s Spy Phone.JPG|right|thumb|The original phone prototype.]]
*The spy phone's prototype can be seen in the [[Gadget Room]], along with the prototypes for the [[AC 3000]] and the [[Jetpack]].
*In [[Secret Missions|Mission 6]], [[Herbert P. Bear|Herbert]] stole a spy phone ([[Secret Agent|your]] old spy phone). It is later seen in [[Secret Missions|Mission 9]]. 
*In [[Mission 11]], the Spy Phone was broken (along with all other PSA technology) and would teleport the player to random places.
===EPF appearances===
*There was a [[Field Op]] in which you had to find this phone.


==Secrets==
==Secrets==
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*The model number of the spy phone in the [[F.I.S.H.]], #102405, is a reference to October 24, 2005, the date [[Club Penguin]] was officially unveiled to the public.
*The model number of the spy phone in the [[F.I.S.H.]], #102405, is a reference to October 24, 2005, the date [[Club Penguin]] was officially unveiled to the public.


==Trivia==
==Gallery==
*Most players prefer to use the [[Map]] over the Spy Phone, due to the factor that the map is quicker to use.
<Gallery>
*After the [[Club Penguin Improvement Project|CPIP]] Upgrade, the Spy Phone was able to be seen on the bottom left-hand corner of the screen rather than going through your inventory.
File:SpyPhoneDefunct.png|The message PSA agents got when they opened the Spy Phone after the [[Popcorn Explosion]].
*In [[Secret Missions|Mission 6]], [[Herbert P. Bear|Herbert]] stole a spy phone ([[Secret Agent|your]] old spy phone). It is later seen in [[Secret Missions|Mission 9]].
</gallery>
*The Spy Phone never allows you to transport to the [[Party Rooms|The Party]] during [[Parties]] obviously because it may let non members get to members only party rooms.
*Gary himself said that he did not know what the comb was for.
*The Spy Phone was [[Gary the Gadget Guy|Gary]]'s first invention.
*It is only used to talk on like a normal phone and use tools from in secret missions.
*It is said that if you get banned you lose your Spy Phone, but it is just a threat for you not to do anything to get banned. You do not actually lose your Spy Phone.
*Herbert P. Bear currently has 2 Spy Phones: [[Secret Agent|Your]] phone (from Mission 6) and [[Rookie]]'s Spy Phone.
*In videos, many penguins edit the Spy Phone to make it look like you are texting.
*There were rumours that in the future you will get a brand new version of a Spy Phone.This is true as the Spy Phone was replaced by a different gadget on the Club Penguin Homepage and later everyone got the [[EPF Spy Phone|Elite Spy Phone]] (if you're an EPF agent) after the destruction of the P.S.A. Headquarters.
*The spy phone's prototype can be seen in the [[Gadget Room]], along with the prototypes for the [[AC 3000]] and the [[Jetpack]].
*In [[Mission 11]], the Spy Phone would be broken and teleports the Player to random places.
*There was a Field Op that you had to find this phone.
*If you try getting this item by using a [[CP Trainer]], it will just appear on the inventory saying that you have to take the test from the E.P.F.


==See also==
==See also==
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==SWF==
==SWF==
*[http://media1.clubpenguin.com/play/v2/content/global/clothing/icons/800.swf Spy Phone Icon]
*[http://media1.clubpenguin.com/play/v2/content/global/clothing/icons/800.swf Spy Phone]
 
[[Category:Missions]]
[[Category:Missions]]
[[Category:Machines]]
[[Category:Machines]]
[[Category:Gary the Gadget Guy]]
[[Category:Items]]
[[Category:PSA]]
[[Category:PSA]]
[[Category:Gary's inventions]]
[[Category:Gary's inventions]]
[[Category:Club Penguin]]
[[pt:Telefone-secreto]]

Latest revision as of 19:37, 26 December 2019

Spy Phone

Information
Created By Gary the Gadget Guy
Constructed 2005
Purpose Tools and communication device for Secret Agents.
Appearances Anything PSA related from 2005-2010.
Prototype Spy Phone
EPF Spy Phone


Spy Phone
Information
Available No
Type Other Items → Awards
Member item No
Party None
Cost None
Where found If you pass the Secret Agent quiz.
Item ID(s) 800

:Were you looking for the EPF Phone?

The Spy Phone was a small, blue phone that all PSA Secret Agents received after becoming a Secret Agent. It used to transport agents to nearly all of the rooms on Club Penguin Island. On May 27, 2010, the Spy Phone was replaced by the EPF Spy Phone, making it impossible to activate. This was Gary's first invention for public use.

Functions of the Phone

The Complete Model #102405 Diagram.
  • Long-Range Antenna
  • View Screen
  • HQ Entry Button
  • 14.3 Hz Auditory Impulse Receptor
  • Teleporter Scroll Button
  • "Tools" Button with:
    • Scissors
    • Comb
    • Wrench

Appearances in missions

The original phone prototype.
  • The spy phone's prototype can be seen in the Gadget Room, along with the prototypes for the AC 3000 and the Jetpack.
  • In Mission 6, Herbert stole a spy phone (your old spy phone). It is later seen in Mission 9.
  • In Mission 11, the Spy Phone was broken (along with all other PSA technology) and would teleport the player to random places.

EPF appearances

  • There was a Field Op in which you had to find this phone.

Secrets

  • In the F.I.S.H., when you click on on the long-range antenna on the spy phone, a coded note appears telling you that the LED blinking light says, "You are cool" in Morse Code.
  • The model number of the spy phone in the F.I.S.H., #102405, is a reference to October 24, 2005, the date Club Penguin was officially unveiled to the public.

Gallery

See also

SWF