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Ideas:Mission
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Ideas for new missions! Things in italic are things that already happened.
The Cave Expedition
You've passed Director's EPF Training, now it's time to see what you've learned. Agent D, Rory and G will be assisting you with your Task of Completing the Expedition without help.
- Enter the Mine
- Dot: "Hello Agent! Are you ok?"
- You: "A bit nervous, but I'm fine."
- Dot: "I think we all are a bit nervous, even G is a little twitchy today."
- G: "Agent! Glad to see you here!"
- Rory: "How's things going, Kid?"
- You: "I'm ready for the Mission"
- The Mission will start.
- G: "Now remember, no Help!"
- You: "Got it!"
- Enter the Mine Cave
- Pick up a Red Mining Helmet and put it on,
- You: "This is one part of the Expedition, Isn't it?"
- G: "I can't answer you, That's for you to find out!"
- Go to the Dig Hole.
- There will be a Notice Board stuck into the Ground.
- Read the Board.
- Board: "1. Get a Construction Hat and enter the Dig Site."
- Board: "2. Start Drilling to find pieces of the Treasure."
- Board: "3. After finding one piece, move to different areas of the Hole and Drill to find the other 3."
- Board: "4. You will have found the Treasure."
- Do what the Board says until you have found the Treasure. It is an Amethyst Pin.
- You: "I've got the Amethyst!"
- G: "Good work! You've completed the First Task!"
- Put the Amethyst Pin on and go up to the Boulder.
- The boulder will not move.
- You: "G! There's something wrong with the entrance!"
- G: "Find what the Problem is!"
- Look at the Generator. It will say off.
- Throw a Snowball at the Generator to get it working.
- The Boulder will move away.
- You: "I've got the Boulder away!"
- Dot: "That's good! Rory will take you through!"
- Rory: "This way, Agent!"
- The Mission will end.
Prize:
- Amethyst Pin
Medal:
- Drilling Pro Medal
Mission 4 - Water's Fall
The Waterfall has been acting strange and the Water has started to fall down quicker. Sensei has assigned you to find out what the problem is about the Waterfall.
- Enter the Ninja Hideout.
- Talk to Sensei.
- Sensei: "Agent! You're here! We really need you!"
- You: "What's the problem Sensei?"
- Sensei: "Recently, The Waterfall has been acting very strange and water has begun to flow even more rapidly and violently. We need you to get to the very bottom of the Waterfall and find out what's going on."
- You: "Will I need any help? I mean, How am I gonna get to the Waterfall?"
- Sensei: "This is where one of my favourite methods come in,"
- You: "I have a strange feeling I'm about to hear it."
- Sensei: "You and one of my best Ninjas, Called Ninja O Dark, will go to the Waterfall and see what the problem is about it. And by the way, You'll need your Amulet with the Fire Gem to enter the Waterfall and start the Investigation."
- Ninja O Dark will appear out of the air.
- Ninja O Dark: "I'm coming with you, Agent."
- You: "I'll see what I can do for you."
- Sensei: "Good Luck."
- Turn and face the 'Flying Flippers' Emporium.
- Click on the Blue Tablet that next to the Stairs.
- It won't do anything and it will say in Ninja: "Element Tile required."
- Ask Ninja O Dark about the Tablet.
- Ninja O Dark: "To open the Doorway, You need to stand on the Water Tile."
- Stand on the Water tile and then Click the Tablet again.
- The Water Door will appear, go through it.
- You should go straight to the Water Dojo.
- You: "Hey, Dark. Where are we?"
- Ninja O Dark: "We're in the Water Dojo. Well, the Future Water Dojo."
- Look around the Water Dojo.
- Click on the fallen Pillar.
- Out from behind it should appear a Water Ninja Suit.
- Put on the Water Ninja Suit.
- You will be able to see the hidden Water Ninjas that are Invisible.
- Click on each one then take off the Suit.
- Water Ninja: "You Found us! What can we do for you?"
- You: "We've come to find out what's going on with the Waterfall."
- Water Ninja: "Oh. The Waterfall is running fast because we are building this Water Dojo."
- You: "That's all?"
- Water Ninja: "Yep. But you seem a little disapointed. Take this."
- Take the Water Suit from the Water Ninja.
- Go back to the Hideout and speak to Sensei.
- Sensei: "Well Done! Thanks for Helping!"
- The Mission will end.
Medal:
- Water's Fall Medal.
Prize:
- Water Ninja Suit & Ninja License.
Mission 3 - Rockslide Recovery
There has been a Rockslide at the Mine. A few penguins want to get the Rockslide away from the Mine, and they can't do it alone. You have been assigned by Rory the Construction Worker to help get through the Rockslide.
- Enter the Mine.
- Rory: "Agent! Right on time! How was ya trip down here?"
- You: "A little rough, but it was ok."
- Rory: "Listen, Mate. I got a favor to ask ya,"
- You: "What's that, Rory?"
- Rory: "There's a room behind that Rockslide over there, and we need to get into it. I'm asking if ya could help clear the Rubble up for me and the Boys?"
- You: "Why aren't you guys helping me?"
- Rory: "We are gonna help. We need to shovel up the Rubble that's blocking the Exit to the Mine."
- You: "Ok, Rory. I'll see what I can do."
- Rory: "Good Luck Kid!"
- Take out your Rock Blaster 3,000.
- Take it to the Rockslide.
- You: "I'll get this Rockslide all wrapped up with this!"
- Blast the Rocks, but it won't work.
- You: "Wha? This thing isn't working?!? I better show this to G."
- Teleport to the HQ and enter the Gadget Room.
- G: "Agent! What can I do for you?"
- You: "The Rock Blaster 3,000 won't work on the Rockslide in the Mine."
- G: "And it shouldn't. If that Rock Blaster was to Blast the Rocks away, The whole mine could collapse!"
- You: "Is there any way I can get the Rockslide out?"
- G: "Actually, There is. Here, Take this."
- Take the Electro - Excavator 3,000 from G.
- G: "This Gadget should make use of the Rockslide."
- Teleport back to the Mine.
- Aim the Electro Excavator 3,000 at the Rockslide.
- The Electro Excavator will say: "Compatible Rock Blaster Needed"
- You: "Ah! The Rock Blaster connects onto the Excavator!"
- Connect the Rock Blaster 3,000 to the Excavator.
- Aim at the Rockslide.
- Blast all the Rocks until there are no more of them.
- Pick up the Blue Gem.
- You: "Eh? What's the Water Gem doing here?"
- Rory: "You did it, Kid! Well Done!"
- You: "Thanks, Rory. I've got to go see Sensei now."
- Rory: "Seeya Kid."
- The Mission Will end.
- Medal: Rubble Removal Medal
- Prize: A letter from The Construction Crew.
Mission 2 - A Piece to the Puzzle
After discovering the Red Gem at the Cave, G had said to show it to Sensei at the Dojo. G also said that Sensei may have more Info about it. Your assignment is to find out what the Two Gems are for and where to find them.
- Enter the Dojo from the Dojo Courtyard.
- Talk to Sensei.
- Sensei: "Ah! Agent! Glad to see you. What can Sensei do for you?"
- You: "I found another one of those Gems yesterday, I came to show it you."
- Sensei: "Another Gem? Let me see it, Please."
- Give Sensei the Red Gem.
- Sensei: "You found a pretty rare Gem, I say. There's so much background Info about it."
- You: "What do you mean, Background Info?"
- Sensei: "This is going to be a bit Difficult to Understand, but you'll get the hang of it."
- Sensei: "Long ago, Before you first Saw me, I was a native to the Island. I was secretly located in the Wilderness, where I met the Fluffy Creatures of this Island, Or Puffles as we call them. I was walking through the Wilderness one day when I found a Pendant. It was Gold, and had symbols on it showing Fire, Water, and Snow. In the Middle, there was a Black Gem. It meant the Ninja Element. So in my Cave deep within the Wilderness' Forest, I got to work on this 'Amulet'. I scraped out three different Coloured Element Gems. A Blue one for Water, a Red one for Fire, and a White one for Snow. I put these Gems onto the Amulet and It showed me The Future. Fire Ninjas, Water Ninjas, And Snow Ninjas, all standing together, as the Masters of the elements. So I shattered the Amulet Gems, and hid them across the Island. But I kept the Frame for the Amulet with me. Then, I gave that Amulet Frame to you."
- You: "So, what you're saying is, I'm wearing a real rare Amulet?"
- Sensei: "That's It in a nutshell, Yes."
- You: "If I'm going to fill this Amulet up with the Element Gems, Should I put on the two gems?"
- Sensei: "Why not? Have a go!"
- Take the Two Gems off Sensei and put them with Your Amulet.
- Place the Two Gems in the right place. The Black one in the Middle, and the Red one on the Fire Symbol.
- Sensei: "There we are! You are so close to filling all the Amulet."
- You: "Where can I find The others?"
- Sensei: "Oh, I can't tell you. You'll have to find that out for yourself!"
- You: "Thanks for your Help!"
- Sensei: "Anytime!"
- Go to the Gadget Room and Talk to G.
- G: "Agent! You're back! I need your help!"
- You: "What is it, G?"
- G: "I need your help on placing the parts on my new Invention! Can you do this?"
- Accept G's task.
- Use your Wrench to put the Parts to the Invention in the Right Place.
- G: "There we are! One Electro-Excavator 3,000 ready for Using!"
- You: "What's one of them, G?"
- G: "Ah! You'll be using this in your Next Mission! Farewell agent!"
- The Mission will End.
Medal: The Truth Finder Medal
Prize: A letter from Sensei.
Mission 1 - Snowball Fighting Frenzy
There's a big Snowball Fight at the Snow Forts, and it's Dangerous to enter without getting hit with a Snowball with Ice inside. Your mission is to guide the Penguins that can't enter the Snow Forts through the secret Tunnels Underground.
- Talk to G at the Town
- G: "This is terrible. We need to get these Penguins across to their location."
- You: "Who would call a Snowball Fight that would last 7 days like this?"
- G: "I know, It sounds a little crazy. Oh yes! I forgot! Are you Ready for your Assignment?"
- Accept G's Mission.
- G: "These Penguins need to get over to the Plaza, Forest, and Cove. And there's some Penguins at the Plaza who want to get to this side."
- You: "This seems a little wierd, why can't they just enter the Snow Forts?"
- G: "That's the Problem. You see, The Snowball Fight is using Snowballs with very Sharp Ice in them. So just entering the Snow Forts would be a real bad Idea."
- You: "Why not Use the Map?"
- G: "The Map is being Updated for something, so we can't use it. We can only use it to get to the Iceberg, Mine, and Dojo Courtyard."
- You: "I'll see what I can Do."
- G: "Good Luck, Agent."
- Pick up the Rock Blaster 3,000 from the Ground.
- Talk to the Stranded Penguin Group.
- Stranded Penguin: "Please! I really need to get over to the Other Side!"
- You: "Ok! Follow me!"
- Take the Penguins to the Boiler Room.
- Stranded Penguin: "Now What?"
- You: "I'm going to take you through the Underground."
- Stranded Penguin: "You Can't! The Underground has been sealed off by Rocks and Rubble!"
- You: "Say hello to my Little Friend!"
- Show the Penguin your Rock Blaster 3,000
- Stranded Penguin: "Wow! How does it work?"
- You: "To be honest, I don't have a clue!"
- Open the Boiler Room Door.
- There will be a load of Rocks in Your Way.
- You: "Time to put this Rock Blasting Thingie to the test!"
- Put the Rock Blaster 3,000 on the Rocks.
- Use the Rock Blaster 3,000 to Blast the Rocks until you get into the Cave.
- Enter the Cave through the Tunnel you made.
- You: "Here we are! I've blasted the Rocks so we can get into this Cave.
- Stranded Penguin: "Gee, The Underground Cave has really changed!"
- You: "Hold on to your Seatbelts, Folks! I'm getting us out of the Cave!"
- Aim the Rock Blaster 3,000 at the Corner of the Cave where the Manhole cover and Stairs should Be.
- Blast the Rocks until you unearth the Stairs and Manhole.
- Pick up the Red Gem.
- You (Thinking): "This looks like the gem I found when I was helping Sensei. I better keep it safe..."
- You: "Ok Folks! Just get up these Stairs and you're in the Plaza!"
- Stranded Penguin: "Thanks, umm.."
- You: "Please, Call me Agent."
- Enter the Plaza with the Group.
- Talk to the Other Group.
- You: "I guess I've got to take you guys to the other Side."
- Tourist: "You Got it! We need to get to the Other Side of the Snow Forts!"
- You: "Then Follow Me!"
- Take the Group to the Town through the Underground.
- G: "Agent! You did it! How was your Mission?"
- You: I managed to use the Rock Blaster 3,000. And I found this."
- Give G the Red Gem.
- G: "Absolutely Remarkable! This Gem is like the One we found at the Volcano!"
- G will give you the Gem back.
- G: "You better give that to Sensei, Maybe he has the answers. But until then, Farewell Agent."
- The Mission will End
Medal: Tour Guide Medal
Prize: Rock Blaster 3,000 Mini Replica and a Letter from G.
New Year's Resolution 4 - Yarr's Rescue
This is it! It's time to get Yarr and take down the Penguin for good! Your final task is to face the Penguin in a final Battle!
- Talk to G.
- G: "Are You ready for your Battle?"
- Say Yes to G.
- You: "AGENTS, MOVE IN!"
- The White Penguin will see you and will call for his guards.
- Whilst the Other Agents fight off the Guards, You must get to the Penguin.
- Penguin: "Well, Well, Well! It's the Agent who killed Herbert!"
- You: "I didn't, He survived."
- Penguin: "Please, call me by my real name, Chong Wu."
- You: "Chong Wu, Who are you and What are you doing?"
- Chong Wu: "For a Start, Im Sensei's Brother. Or the Loser Brother! My Big Brother Sensei got his big face in that Ninja Journey first! So I hired Herbert And Klutzy to Stop Sensei and so I could get what's Rightfully mine!"
- You: "You betrayed your own Brother? That's just sickening."
- Chong Wu: "Y'know whats sickening? My Brother! He has to go and Introduce My Idea. I was the one behind the Amulet Journey! Now if you want Yarr back, You're gonna have to play me in Card-Jitsu!"
- Accept the Battle.
- When the Battle Starts, and Chong Wu plays his card, Dont play one. Use your Card Swapper 3,000 to swap the Card Chong Wu Played with a Weaker Card.
- Continue to do this until Chong Wu Loses.
- Once Chong Wu loses, Grab Yarr.
- Chong Wu: "I will be ba... AAAAAAAAAH!"
- Chong Wu will fall Into the Lava.
- Get back down to The Other Agents and give Yarr to Rockhopper.
- Yarr: "Yarr Yarr!"
- RH: "My Puffle! Oh Yarr! Daddy's Missed ye so much!"
- G: "Well done, Agent. Let's Get out of here!"
- The Screen will skip to the Command Room.
- G: "You are to meet the Director Momentarily."
- The Director will come up on the Screen.
- Director: "Agent. I heard of your Efforts on saving Yarr. And You are to be Promoted."
- Director: "Welcome to the Director's EPF, Agent."
- The Mission will end.
Prize: Director's EPF Promotion
New Year's Resolution 3 - Breaking and Entering
In the Last Mission, You landed on the Island that is home to the White Penguin's Hideout. Your Task is to Enter the secret tunnels underneath the Volcano Hideout.
- Talk to G at the Island's Beach
- G: "Agent! Are you ready to get into the Hideout?"
- Tell G your ready and you are fully rested
- G: "Excellent! Jet Pack Guy, Tell Agent R here about our little Discovery."
- JP Guy: "Ok Agent, When you left, we discovered a secret Air Vent, That's our ticket into the Hideout. We need someone to bust their way into the Vent and then we all can get through the Vent and get into the Hideout without getting caught by the Security Systems."
- Ask Jet Pack Guy how to get into the Vent.
- JP Guy: "We have a Laser Slicer that can cut through metal. You're gonna use that to get into the Vent."
- Take the Laser Slicer and go to the Vent.
- Use the slicer to cut through the Metal Cover so you can get into the Vent.
- When you're done, tell everyone that it's ready for the Breaking in part.
- Rookie: "It's been my lifelong dream to bust into a Hideout!"
- Everyone will look at Rookie in Confusion.
- Rookie: "What? Was it something I said?"
- Get into the Vent Tunnels and start Exploring.
- Once you get to the end, Stop.
- G: "Ok, everyone Bail out!"
- Go out of the Vents and into the Volcano's Entrance. The Penguin can be seen up at the top with Yarr.
- RH: "Yarr! I'm comin'. Daddy's comin' for ye."
- G: "Ok Agent, Take a rest. Come back soon for your last assignment of the Mission.
- The Mission will end.
Prize: Tunnel Map
Medal: Tunnel Exploration Medal
Promotion: Super High Level EPF Clearance Badge.
New Year's Resolution 2 - Winds of Fire
You have located the Penguin's Hideout. He is on one of the Three Little Islands. With Yarr's Rescue Close at hand, Your Mission is to get to the Three Little Islands, and Fast!
- Talk to G at the Beach
- G: "Agent! Just in time! Are you ready to Set Sail?"
- Say to G that you are ready for the Journey.
- G: "Splendid! For Your Journey, I've Created a Strike team for your battle on the Island."
- Ask G who's In the Team.
- G: "There's Dot,"
- Dot: "Hi Agent! I'm coming with you on this Mission!"
- G: "There's Rookie,"
- Rookie: "I promise I won't mess things up!"
- G: "There's Jet Pack Guy,"
- JP Guy: "I'm going to come with you to get Yarr, Agent!"
- G: "There's Rockhopper, of course,"
- RH: "I wouldn't want to leave Yarr with ye Agents!"
- G: "And there's me!"
- Ask G what your going to be sailing on.
- G: "Why, The Migrator Of Course!"
- Get on board and Rockhopper will Start Sailing.
- You: "Let's Do this!"
- The screen will go to a Mini Game, Winds of Fire. Play the game and win.
- You wil arrive at the Penguins Hideout.
- The Hideout is a Volcano.
- RH: "Blisterin' Bowels of The Brine! He lives in a Volcano?!?"
- G: "Not to Worry! Agent, You can safely rest now. Come back for your third task of this Mission."
- The Mission will end.
Prize: Ship in a Bottle Medal: Winds of Fire Medal
New Year's Resolution
The White Penguin who was seen with Herbert on the Volcano has struck. He has kidnapped Captain Rockhopper's Puffle, Yarr. Your First task of this Mission is to locate the Penguin's Hideout.
- Talk to G about what has happened.
- G: "Agent, Captain Rockhopper's Puffle, Yarr, has been Kidnapped by an Unknown Penguin."
- Ask G what the Penguin Looks like.
- G: "I'm afraid that he was a White Penguin, and had a Straw Hat, Like Sensei's."
- Tell G that your going to find The Penguin's Hideout.
- G: "I wish you the best of Luck, Agent. Goodbye."
- Go to the Beach and talk to Rockhopper
- RH: "Arr! Agent! Ye gotta help me! Poor Yarr's been Kidnapped, or Pufflenapped!"
- Tell Rockhopper that you are on the Lookout for the Penguin.
- RH: "Best of luck with ye. I want Yarr in ship Shape when he comes home!"
- Go to the Command Room and talk to Dot.
- Tell her that you need some assistance.
- Dot: "Of Course I'll Help You! I'm always ready to help other Agents!"
- You have to tell dot About Yarr's Kidnapping and the White Penguin.
- Dot: "I've seen that very same penguin about 3 months ago! I tried to take him in, but he sailed off to another Island on a Boat from the Iceberg"
- Go back to G and tell him where the Penguin's Hideout is.
- G: "This is strange. My thoughts are on one of the Three Little Islands. Perhaps he's on one of them."
- Dot: "I've agreed to help the Agent with the Investigation. Me and Him are in this together."
- G: "Very Well then. Agent, You may rest now. But Come back soon to start your next Assignment."
- The Mission Will end.
Medal: Assisting the Needy Medal Promotion: High level EPF Clearance Badge.
Penguin at Work
Rory the Construction Worker has fallen back on tasks. Help him catch up with them so he can finish for the day.
- Talk to Rory at the Snow Forts.
- He will say that the First Task is to Fix the Ice Rink door.
- Go to the Ice Rink and use Flare on the Door.
- It will fix the Door and you can exit the Ice Rink.
- Ask Rory for the Second Task.
- The Second Task will be to relight the Lodge Fire.
- Go to the Lodge and use Flare on the Fire.
- That should Fire the Log and you can then talk to Rory.
- The Third Job is to Blast the Ice away at the Iceberg.
- Go straight to the Iceberg and use Blast to Blast the Ice to Pieces.
- You will have finished the Third Task.
- The Final task is to light the candle at the Mine.
- Go to the Mine and use flare on the Candle.
- It will relight the Candle and you can talk to Rory.
- Rory will thank you and will give you a Hard Hat as a gift.
Prize: Hardhat
The Rookie
A newbie has just started work on the EPF, but he doesn't seem to fit in the EPF & PSA. Your mission is to help the newbie on his first task.
- Enter the Command Room and talk to the Director.
- He will tell you that a new Penguin has joined the Force and Agency and needs to settle in.
- Ask the Director if you could help him fit in the Agency and the Force.
- The Director will say yes.
- Meet with G outside the Gift Shop.
- G will tell you where The Newbie is and what he's doing.
- Ask G if you can speak to the newbie.
- G will gladly say yes.
- Enter the Gift Shop and talk to the Newbie.
- The Newbie will befriend you and will tell you that he is codenamed Agent Conor
- Ask Conor what he's doing.
- Conor will say that he's investigating the missing Register.
- Go to the Upstairs room and look for the Club Penguin Storage Catalog.
- Show it to Conor and you will find a Register.
- The Register is located in the Lighthouse.
- Go to the Lighthouse with Conor.
- Pick up the Register from Agent D.
- Go back to the Gift Shop with Conor to install the new Register
- Conor will thank you and the Mission will end.
Prize: Mini Register sculpture Medal: Newbie Helper Medal.
Where there's a Volcano, There's a secret to be found
The Volcano has been fully opened to the Public, but has suddenly been closed down for Ninja secrets. Since Sensei has requested only you to help him, you will have to do things on your own. Your mission is to help sensei recover the hidden Ninja Treasure deep within the Fire Dojo.
- Talk to Sensei at the Ninja Hideout.
- Take the Amulet and Excavating gear.
- Look around and talk to the other Ninjas.
- One of them will give you a gadget called the "Excavating Bucket 3,000".
- Enter The Volcano.
- At the Volcano, look around for Clues.
- Sensei will enter the Volcano and tell you what you have to do.
- Pick up the black gem from the Fire symbol.
- Sensei will say that it's something very valuble.
- Carry on with your search.
- Pick up the white tuft of fur.
- Analyse it with your "Mini-Furensic Analyser 3,000".
- It will show that there's someone else working for Herbert, and it's a White Penguin.
- Continue looking for clues.
- You will see a strange looking mound of dirt on the Card-Jitsu Fire mat.
- Scrub that away with your Mechano Duster 3,000.
- It will reveal a hidden Tunnel.
- You and Sensei must enter the Tunnel.
- Follow the Footprints until you come to a tunnel where you can hear Klutzy, Herbert and Herbert's little helper.
- Look behind the corner of the entrance to the lair.
- Jump out at Herbert, who will be surprised.
- Sensei will jump out and grab the Penguin, and Klutzy.
- Herbert will try to run away through the Tunnels.
- Follow Herbert back through the Tunnels.
- Herbert will be waiting outside with a bag of 'Ninja Crystals', ready to throw them in lava.
- Tell Herbert not to do it.
- He will just laugh.
- Out of nowhere, a Ninja will grab the Crystals off Herbert.
- Then, use the Mechano Duster to make Herbert Sneeze.
- Herbert will fall off the side of the Volcano, But he survives.
- G, the PSA and the EPF and a mysterious penguin will arrive.
- The mysterious Penguin will congratulate you, same as the EPF & PSA.
- Ask who the Mysterious Penguin is.
- The penguin will tell you that he is the Director, and he will not show you who he or she is.
- You can still see green on him/her, though.
- The Mission will end.
Prize: EPF promotion Medal: PSA level up certificate.
Ninja Theropy
After helping Sensei melt the Snow at the Dojo, Herbert has Struck once more. But this time, He has ruined the New Ninja Hideout. Your mission is to Save The Ninja Hideout.
- Talk to Sensei about the Ninja Hideout
- He will say that a Polar Bear has Ruined it.
- Ask Sensei how to get into the Ninja Hideout
- He will say you have to be a Ninja and he gives you a Ninja Mask.
- Enter the Hideout
- The Hideout will look Totally Ruined
- Pick up the Tuft of White Fur
- Pick up the Amulet
- You will hear a Croaky Voice
- Turn around and you will see a wounded Ninja
- Ask him what happened
- The Ninja will tell you that Herbert Stormed the Hideout looking for an Amulet.
- Ask the Ninja what happened next
- He will then tell you that Herbert Clawed The Ninja's Arm and he dropped the Amulet.
- The Ninja will point to a Big Crater
- The Ninja will say that is where Herbert Clawed The Ninja.
- Take the Ninja to Sensei
- Enter the Ninja Hideout.
- There will be a Loud Bang
- You will see Herbert with a Smoke Emmiter
- Ram into Herbert and knock the Polar Bear flying
- Herbert will get his Spy Phone and Teleport to his Unknown Base.
- Use Your Mechano Duster to Sweep up the mess
- Ninjas will appear and help you
- Sensei and the Patched Up Ninja will enter
- Sensei will give you Access to The Volcano
- The Mission will end.
Medal: Brother In Arms Medal Prize: An Amulet
Case of the Dojo
Herbert has made the Dojo sink into the snow and penguins can't get into the Dojo. Your mission is to Dig Out the Dojo.
- Go to the Dojo
- Click the heap of snow
- The heap of snow will reveal a Hole in the Dojo wall
- Go inside the Dojo
- Herbert will be in there with the AC 3,000
- Sneak up on Herbert, He will escape anyway.
- You hear someone digging the snow, Go outside
- A mysterious Grey penguin arrives with a Straw hat, Coat, and Shovel.
- Ask the Mysterious Penguin his name
- The Mysterious Penguin will say he is a Traveller, a Visitor.
- Ask him what he is doing here
- He will say that he is digging out the Dojo
- Ask him to Help you
- He will say that the Dojo comes first. He will not help you.
- He gives you a Shovel and a Wrench
- Ask him why he gives them to you
- He will say that they might help you with the AC 3,000
- Go into the Dojo
- Use the wrench to open the Hatch on the AC 3,000
- Use the Shovel to scoop out the snow inside
- Turn the dial to "Sun Maker"
- Take the AC 3,000 outside
- Use it on the snow
- The snow will melt and the Penguin will congratulate you
- He will say that his real name is "Sensei" and he will ask you to train with him
- You say no but you will sometime in the future.
- He will agree and the Mission will end
Award: Snow Shovel Medal Prize: Thank-You card off Sensei
Card Rays
Herbet is turning everyone in to card-jitsu cards! It's up to you to get the card-jitsu-card-ray-gun of him.
- Go to the lab and talk to G
- Get the rope and net
- Go to the forest
- Get a stick
- Go to the dock
- You see a penguin looking sad
- Put the net, rope and net together
- They form to make a kite
- Swap the kite for a key
- Go to the beach
- Get the paint
- Go back to the dock
- Give the paint to the penguin
- Go to HQ
- G gives you the 'cage 1000'
- Open the cage
- Go to the mine
- Go in a mine cart
- Crash
- Find a minieletromagnet 1000
- Get a pizza from the pizza parlor
- Go to the ski lodge
- Find Herbet the bear
- Put the pizza in the cage
- Put the minieletromagnet 1000 next to the cage
- Turn it on
- You will get the card-jitsu-card-ray-gun.
- Set the minieletromagnet 1000 to reverse
- Close the cage
Medal: The exploration medal Letter: It says: Dear (your name), well done for trapping herbet again. I have done experements and now rookie, jet pack guy, the director and lots more people are no longer cards. You have explored nearly everywhere today. From (symbol G) Gift(if you give the paint to the penguin): A penguin holding a kite with puffle pictures on the kite model and 500 coins
Flooding Chaos
All of the windows of the mine had been shattered again due to a massive water overload, it's up to you to solve this problem:
- The code red siren has been heard, go to the pool
- You see the whole pool flooded into a huge tide, go back to the plaza
- You see a penguin in front of you, ask him for a sponge to absorb the water
- Go to the pool again and use the sponge
- The result is that all of the water in the pool is gone, go back to the plaza again
- You saw an fireman, ask him to bring the hose
- Get down the pool yet again and pour the water from the hose onto the pool, be careful not to put too much water in it, or else, You'll have to do it again
- G comes in and brings the Glass 3000, which is about the length of a bus and then G puts the glass onto the wall
- G congratulates you for returning the water level to normal.
- Award: a glass window from the pool (300 coins)
- Reward: Fish-shaped red ribbon
The Case of the Carting Bombs
Herbert stole the magic pencil and drew lots of carts carrying bombs. The agents destroyed all of them except 3. Your mission is to find all the carts that Herbert drew and bring them to G so he can deactivate them. Here are the steps:
- Go to the Mine.
- One of the 10 carts hads bombs disguised as rocks.
- Go to the Gadget Room and take the Disquise Identificator.
- Take the lighter next to it.
- Ask G for one of the captured bombs. He will give you one.
- Light the bomb and rest it on your beak.
- Remove the nose cover from the Disquise Identificator and put it above your beak.
- Put on the goggles and go to the Mine.
- Look around until you see the bombs.
- Ride the cart to the Sport Shop. On the way there, a farmer will ask you for a ride to the Forest. Do this to get a prize.
- When you get to the Sport Shop, hand the cart of bombs in to Gary and take off the goggles.
- Go to the Pizza Parlor. The now emptied cart is used for rides. The bombs will be covered in bills so no one will notice.
- Ask the boss for a cashier job. He will say yes. Put on the uniform he gives you.
- Lots of robbers will come in. You need to blow out the fire and knock the robbers down.
- Tell the boss you quit and collect your money.
- Use the money to buy a string and scissors at the Gift Shop. Go to the Forest. The last cart will be on a tree.
- Stretch the tree back and tie on end of the string to it.
- Roll the rock onto the the tree and tie the other end of the string to the tree. Remove the rock, cut the string, and collect the extra 2 dollars, the medal(golden fire), and a rake from the farmer if you helped him.
Famous Penguin Fables
All the important famous penguins got off track! Even Gary! It is your job to get them on track.
- You begin in the HQ. Talk to Gary.
- He says that some of his inventions have backfired.
- He will hand you JP Guy's jetpack. Turn it over.
- Remove the panel and then the circuit board.
- Give the jetpack a quick charge from your Spy Phone.
- He will make a clone of it and give it to you. Fly over to Aunt Arctic's igloo.
- She will give you a newspaper that has puffle print all over it. She says her puffles keep playing around.
- Sit in her chair. Put the newspaper in the typewriter.
- Look at her plans for this week's newspaper. One of the plans is an interview with her white puffle. She has it on the back.
- Attatch the interview to the newspaper and start typing. Insert your card swapper.
- Swap the puffle print over to the side of the interview.
- Hand the newspaper to Aunt Arctic. She'll give you a Puffindo PS.
- Go to the Dance Club. Cadence will be practicing her dance moves.
- She will keep falling down. Ask her why she keeps falling down.
- She will say that Sensei is working on something, but she doesn't know what it is and she is worried.
- Go to Sensei. He will reveal the invention to you.
- It is a Puffle Designer. He says he can't get it to work. And yes, he said that in haiku.
- Look at the Puffindo PS. There is a game called "Puffle Designer."
- Take out the game and hand it to Sensei. He will thank you. And again, yes, he said that in haiku too.
- Go to Cadence and tell her what it is. She will be surprised and run to the Dojo.
- Anyways, go to the Dock. Rory will be drilling on the Clock Tower.
- Ask him what's wrong. He will tell you that the Clock Tower has a screw loose, but it's inside and Rory can't get to it fast enough.
- Give him the Puffindo PS. He will insert a puffle game called "Puff-Man" into it and start playing.
- He will be so surprised that he will drill really fast.
- Go to the Beach. Rookie and JP Guy will be trying to get a magnet to work.
- Give them the Card Swapper to borrow. They will get it to work and give it back.
- Go to the Dance Lounge. The Penguin Band can't decide how a new song of theirs is going to start.
- Get some drumsticks from them. Bang on the Thin Ice game. A cool tune will play from it. They will use that. Give the drumsticks back to them.
- Meet back with G. He will tell you that the other famous penguins will be done tomorrow. You will get a medal with Sensei sitting on his pillow, Cadence and Aunt Arctic on one side, Gary and Rookie on the other side, The Penguin Band behind Sensei, JP Guy floating above everybody and Rory drilling on the back of his jetpack.
Famous Penguin Fables 2: A Few Creatures, Too
A continue from Famous Penguin Fables.
- Meet with G in the Gadget Room. He will have a box of Voice Changing Mint 3000s.
- He will taste one. He will talk in his normal voice.
- Take one of the mints. Put it in the Test Chamber and freeze it.
- Gary will say that's the solution. Walk out.
- Gary will teleport into his chair. He will tell you that he tested a teleporter, but now he's teleporting everywhere. He will give you a circuit board.
- Insert the circuit board into the computer. Gary will teleport somewhere.
- Sit in the chair. Press a few buttons on his keyboard to bring Gary back. Now he can choose where he wants to go.
- Go to the Dance Club. Dancing Penguin will say that he can't dance anymore.
- The Penguin Band will get up and start dancing. They will say that they can't stop!
- Cadence will walk up to the guitar and randomly start playing it. Dancing Penguin will play the drums.
- Get your Card Swapper. Program it to switch the hobbies.
- Dancing Penguin and Cadence will start dancing. The Penguin Band will start playing.
- A computer will fly through the door and go to you. The Director will appear on it.
- He will say that he needs help finding Rockhopper Island.
- A map will appear on the screen. Guide The Director to the X.
- The Keeper of the Boiler Room will fly out of the Boiler Room on the boiler like a rocket!
- He will fly like crazy! Grab onto him and use the SP wrench to untighten the screws.
- The boiler will break apart. The Keeper will start putting it back together.
- The Keeper of the Stage will slowly crawl out of the Boiler Room and behind a speaker.
- Herbert will be chasing after him with a net in his hands.
- Talk to Herbert. He will say that he is bored so he is pretending to be a puffle hunter.
- Rory will walk in the door. He will return the Puffindo PS to you.
- He will also give you a game called "Puffle Hunter." Insert the game into the Puffindo and hand it to Herbert.
- Klutzy will also go out of the Boiler Room and head towards the puffle.
- Get a comb from your SP. Give it to The Keeper of the Stage and then he and Klutzy will start playing with it. The Keeper of the Boiler Room will also crawl over to it and start to play with it.
- All of you will hear a large crash. Go outside.
- The Migrator will be crashed in the snow. Ask Rockhopper what happened.
- He will say that Yarr has been going crazy.
- Get on the Migrator and climb up to Yarr. He will be looking for puffle food.
- He will find some behind a barrel, but he can't open it. Use your SP scissors to open it for him.
- Everybody you met and helped today and yesterday will be at the Pizza Parlor eating a big meal. Gary even invited The Director to come eat.
- A black wolf will bust through the door! Gary will say, "Uhhhhh..... Director?"
To Be Continued....... Anyways, you will get the same medal you got last time except Dancing Penguin will be dancing in front of The Penguin Band, Yarr, The Keeper of the Boiler Room, and The Keeper of the Stage will be on top of Rory, Klutzy will be holding on the back of Rory, Herbert will be standing next to Dancing Penguin, Rockhopper will be standing on the other side, and The Director in wolf form will be peeking behind the Sensei.
The Direcwolf
In the above mission, The Director has turned into a wolf. It is now your job with Rookie, Rockhopper, JP Guy, Gary, and Dancing Penguin.
- You will be at the Pizza Parlor. Direcwolf will grab Klutzy, Yarr, and the 2 keepers.
- Herbert will stand up and say, "Alright. If there's a semi-mutated Director out there, I had better go out there and capture it for my team." He will run out the door.
- Everybody else will run out the door. JP Guy will fly towards Direcwolf and say, "Come on, Director. We can work this out." Direcwolf will run away.
- Chase it. Aunt Arctic and Cadence will run in front of everybody. Some mist will come and they will vanish.
- Gary runs to that spot and feels around. Some mist comes to him, too.
- He did not vanish, but he is now trapped in an invisible box.
- The Penguin Band will go to Gary and try to get him out with sound.
- Some mist will come and they will start to vanish.
- Sensei will try to pull them out, be he will vanish too.
- Rory will jump into the mist and vanish, too.
- The mist will disappear.
- Seperate from everybody. Go into the HQ.
- There will be a mini board that tells where trouble is. The light will flash at the Mountain.
- Go there. JP Guy will be pinned down under the pole.
- Direcwolf will be slashing the strings on the Ski Lift. Walk up to him.
- The Direcwolf will grab JP Guy's jetpack and take a small bite of it. He will fly away.
- Fly after him. When you get close, the smoke from JP Guy's jetpack will get in your face and you will crash into a tree.
- Dancing Penguin will be hiding behind a tree, setting some kind of trap.
- He will use roasted orange peels as bait.
- The Direcwolf will eat one of the orange peels. A boxing glove will slowly push him onto a white glove.
- The white glove will go up and push Direcwolf into a pot.
- Direcwolf will "blow up the pot with his teeth" and grab Dancing Penguin.
- Run! Direcwolf will throw Dancing Penguin at you. Get out of the way. DP will bounce off of the cliff and back at Direcwolf.
- Go to the Plaza. Ask Gary if he saw Direcwolf.
- He will do hand signals. Tell him that you can't understand him.
- He will hold up a paper in agent code. Translate it.
- It will say that Direcwolf is hiding somewhere between the Forest and the Ski Village.
- Go where he described. It will be the same place Dancing Penguin was.
- Rescued-by-Rookie Gary will throw a ladder down. Quickly climb up and Gary will pull it back up.
- Gary will be sitting down with Rockhopper and Rookie. JP Guy will also be part of the meeting.
- "That thing stole me Yarr!" Rockhopper will say. "I say we beat it until it flees!"
- Gary will tell Rockhopper to calm down.
- "Why don't we just trap it and track down the stolen puffles?" asks JP Guy.
- Say, "Trust me. DP tried that, and it backfired. Literally."
- Direcwolf will climb up with DP in his hand! He will look up and do the wolf cry.
- Run! Direcwolf will chase you, but nobody else.
- You will get Rockhopper's ship splinters, JP Guy's spare jetpack, Rookie's training whip, and Gary's Futuresight Glasses.
- Use the whip to swing to the Dance Club.
- Go into the Boiler Room. Open the boiler. The disappearing penguins and stolen creatures will be in there.
- They will all fall out. Herbert will be the only one left in there.
- Quickly close the boiler. Use the Futuresight Glasses.
- You will see the Boiler Room exploding.
- Open the boiler. Herbert will crawl out and the Boiler Room will shake.
- Fly out with everybody. Set a trap using the splinters.
- Direcwolf will fall for the trap.
- He will start to turn back into The Director.
- Gary, JP Guy, Rockhopper, Rookie, and Dancing Penguin will come in and everybody will gasp.
- The Director was really---- Hey! Where's my drum roll and dramatic music?
- Sensei! Da da duuuuuuuuuuuh!
You will get a medal with the Direcwolf on it. You will also get a picture of you swinging with Rookie's whip.
State Shape Scramble
Herbert used his Stateshapeinator 3000 to turn the states and some countries into what they look like to attack Club Penguin! It is your job to stop it.
- Go to the HQ. Idaho(a glove with a big index finger) will be pinning Gary down to the floor.
- Use the wrench to remove Idaho and put it in the State Catcher. Gary will give the State Catcher to you.
- Go to the Plaza. California Sock will be releasing it's fumes to penguins' noses. Capture the fumes in the State Catcher and send it back to California to catch it.
- Go to the Town. Texas Top will be spinning and starting a tornado. Use the wrench to remove the bottom and catch Texas.
- Go to the Iceberg. China Moose Head will be bouncing on it and tipping it. Use the Aqua Grabber to grab China and catch it.
- Go to the Cove. Oklahoma Sports Glove, Montana Face, and Michigan Glove Creature will be combined together, poking and biting penguins.
- Take the teeth from Montana. Clamp Michigan with it and it will bite Oklahoma. Capture them.
- Go to the Gadget Room. North and South Carolina Bird Heads will be feeding Rookie and JP Guy to their babies. Grab the babies and force North and South Carolina into the State Catcher.
- Antartica Mutant Whale, Haiti Mutant Pac-Man Head, and
Rescue the Director
Herbert uses rookie's spy phone to get to the director and kidnap him or her. You rookie, jet pack guy, the TV controller (seen on cover of F.I.S.H) must rescue him. Here are the steps:
- Go Aunt arctic's igloo.
- She has the key to his secret office.
- Go to the boiler room.
- Click the bottom left droor.
- the filing cbainet will move revealing a passage.
- Click the paper on floor
- It will reveal a map to herbert's lair.
- Go to ski montain.
- Click the bushes.
- Go into the tunnel they reveal.
- Click the key.
- Click the lock on the black puffle's cage.
- Clik the lock on the direcotr's cage.
- The director will be wearing a cloak so you cant see his or her face.
- Return to HQ.
- Recieve the golden key award adn the bag of O-berries if you freed the puffle.
Rescue the mysterious penguin
A very important penguin has gone missing. Who?
- You start at the Dojo. Your locked in!
- Grab the key to escape.
- Leave.
- Open the trap door on the ground of the Exterior.
- Turn on the light.
- Grab the binder
- Bring it to G. He looks in the binder and gives you a photo of Dancing Penguin (the character) having fun.
- Go to the beach
- Give DP the photo
- He gives you the Penguin Locater
- Go to the lighthouse roof
- Put the hair in the penguin locater
- Bring it to G.
- G will say Thanks and dismiss you
- Leave the HQ. A penguin in a mysterious black robe stares at you and vanishes.
- You get the G's Little Helper Award!
Rescue the mysterious penguin 2:Who he is
G will ask you to fetch a paper from the binder that he lost for him. Why?
- You start at the Town.
- Ask the Gift Shop Guy if he's seen a paper. He says no, but a paper will fly past you.
- Go to the snow forts. It's the flag on the forts.
- Pick it up and go back to the HQ. Give it to G.
- Now there will be a cutscene. It says that the mysterious penguin's name is Clyde, and that he was a fighter for-
- G closes the binder. "Can't tell you more than that" he says.
- Go to the command room.
- Look under the table for the remote.
- Turn on the TV and ask the Director who Clyde is.
- The Director says, "NO" and turns off the TV.
- Go to the Pizza Shop.
- Pick up the hot sauce and throw it on the floor. The owner will clean it up.
- Go into the back room. Grab the jackhammer.
- Bring it to the iceberg.
- Jackhammer to the far right of the Aqua Grabber.
- The iceberg will rise. It's a big blue lobster fish bird puffle thing with turqiouse hands!
- Ask him who Clyde is.
- He will say, "No" and go back into the sea. But then he says, "You will find out later."
- Go back to G.
- He will say, "Hey, Agent. It's getting late. Bye!" and leave.
- The mission rewards are:nothing, but you get to play the next mission
A game of Penguin and Bear
- Talk to Cadance in the night club
Cadance: Oh, my! I always Loved to go to the dojo to see penguins play Card Jitsu, but the dojo is closed!
- Go to the dojo
- Turn the fuse box on
- Enter and talk to Sensei
- He will give you an amulet. (If you have one from 'Martial Artworks', it's already in your inventory.)
- Go in the ninja hideout (Sensei let you in)
- Go to the volcano
- Talk to Fire Sensei
Fire Sensei: I just saw a polar bear pass. I think he's considering the volcano.
- Herbert Appears
Fire Sensei: Here, have some hot sauce.
- You get the hot sauce.
You: What's it for?
Fire Sensei: It is useful for a fight,and a pizza.
- First Online Boss Battle
You have the hot sauce. You have to squirt it at Herbert and the snowballs he throws. You have 9 health. Herbert has 9, too. Snowballs take 1 health. You charge your hot sauce up to see its power. The higher the bar, the stronger the squirt. If you fill the bar up, the hot sauce will discharge, no damage. Kinda like the Toontown C.E.O.
- After the fight
- Talk to Fire Sensei. He says something under his breath. The only word you can make out is 'agent.'
- Then he says 'I think a scientest is expecting you.'
- Go to G
G: Good job! He have Herbert off for a while, but not all of the rest of Club Penguin. Thanks.
- Prize: Fire Ninja, Agent, and 'No Herbert' badge.
- (SECRET)
- After you defeat the boss, talk to Cadance. She will challange you to Card-Jitsu Fire. She also says she is a Fire Ninja. Accpet.
- Play fire card jitsu. Beat Cadance to get the award.
Cadance:Whoo! You beat me! Nice!
- Beat the mission normmaly from this point on.
- Secret Prize: Hot Sauce (Click on the hot Sauce in your inventory and a bottle will come up. Click the bottle and hot sauce will come out.
Card-Jitsu Chaos
- The mission starts out with you and another agent playing Card-Jitsu.
- Then, Sensei trips over a small box and falls in the middle of your game. Cards are scattered everywhere.
- Sensei: Oh no! I'm terribly sorry.
- You: It's okay. Accidents happen sometimes!
- Click on the cards to sort out which ones are yours and your opponent's.
- When you're done,tell Sensei the cards are sorted out. Your opponent will leave the Dojo.
- Sensei will then give you some cards as a reward.
- Now go to the Forest, and click all of the trees. Herbert P. Bear will jump out, holding Klutzy.
- Herbert: I see you have had a problem playing that card game of yours.
- You: How did you know?
- Herbert: I was standing right outside, watching you... I saw everything!
- You: Herbert, you'll never belive this but I sorted out the cards and got more from Sensei.
- Herbert: So? I DON'T CARE! I'm out to spread this news. I'll see you in humiliation!
- Now, go to the Snow Forts. You'll find a jar with a message in it. Put it in your inventory.
- Go to the Book Room, and you will find another agent.
- You: Excuse me, but where's G?
- The Agent: He's in the Gadget room, call him with your Spy Phone.
- Call G, and tell him that he needs to open the Gadget Room door, now go to the HQ and into the Gadget Room.
- Give the bottle to G. It will say all about your accident with Sensei and the cards.
- You: Herbert! He must have thought that a penguin would find it and pick it up!
- G: Let's track down these bottles and Herbert.
- Go to the Dojo Courtyard, and click on the bushes. A bottle will roll out.
- Go inside the Dojo, and give it to Sensei.
- Sensei:I wonder how many of these are hidden, and where?
- Go to the Iceberg.
- Pick up the bottle on the tip of it, as it is just about to fall off.
- Go to the Beacon. Give the bottle to Rookie, who is looking out the telescope.
- Rookie: Wow! How'd this happen?
- You: Sensei tripped over a little box with some cards in it. Ours were scattered all over.
- Go to the Dock, and ask the Hydro Hopper Driver for a motor.
- He'll pass you one, take it to the Mine Shack.
- Place the motor on the rails.
- Turn it on. Watch the rails shake.
- Go inside the Mine, and watch Herbert surf out on a cart.
- He will crash into the motor and it will explode, as well as the cart.
- Call G using your Spy Phone, and tell him about it.
- G: Oh, good thinking! Meet me in the HQ.
- Go there.
- G will give you a medal as an award, as well as some new cards. He will also give you a Card-Jitsu jacket.
- Thank him, and that will be the end of the mission.
The Special Power
Herbert is traveling in his drill to steal all the shiny stuff. Rubies, amulets, gold, he'll swipe it. It is your job to stop him.
- Go to the Gadget Room.
- G will say, "My Herbert Tracking Device has been a real failure." He'll give it to you.
- Take it to the Dock. The boat person will pull a Mancala board from the boat.
- Play Mancala with him. If you win, you get a golden cup.
- Take the cup to the Dojo. Sensei will say, "A very special
golden cup has the power to unlock special."
- Ask him what he means. He will hand you something in agent code. Translate it.
- Enter the Ninja Hideout. Herbert will be looking for special shiny stuff. Jewels will be in his hand.
- Walk up to his drill. Take the key to it.
- Ask Herbert for some rope. He will say, "Yeah. Whatever" and give you some.
- Tie the key with the cup.
- Take it to G. He will use it to open the tracker. A Card-Jitsu card switcher will be inside.
- Take it to Herbert and you will begin to play Card-Jitsu.
- Herbert will pick a card. Don't pick one. Use the switcher to switch the card that he picked with the Penguin Band card.
- Your card will now be Sensei. Use it. Sensei will run from behind you and attack Herbert with his gong.
- The shiny stuff will fall out of Herbert's hand. Catch it.
- Bring the shiny stuff to G. He will give you a medal with coins.
- You get those coins in real Club Penguin.
case of the sensei imposter
you start in g's room, g:hello agent i have a misson for you
you: what?
g: sensei has gone crazy... but i think hes a imposter
you: why?
g: because he looks silver some say
go to town
ninja 1: HELP MEEE!!!!!
ninja 2: NOOOO NOT MY DECK!!!!!
sensei?: mwa ha ha
sensei? walks away
you: what happend?
ninja 1: we tried to beat sensei but after we lost... HE TOOK ARE DECKS!!!!
you: did he tell you why?
ninja 1: he said it was part of his plan
you: I'll get them back
ninja 2: thank you
go to pet shop
click on giant pet bed
type in 886123 on code lock a underground path will open up
go into path
take steel and flashlight
go into dark tunnel
turn on flashlight or goggles
click on hammer
add steel
take hammer
go to dojo
hammer the door
sensei?: stop that!
you: i challenge you
fight sensei
use ice then fire than water
unmask sensei
silver penguin:AAAAAAAH
silver penguin gets banned
see real sensei
sensei: thank you for rescuing me
go to h.q
talk to g
g: good work agent
you get:
the silver penguin medal
a letter from sensei
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