Welcome to the Club Penguin Wiki! Log in or Create an account to join the community!

Card-Jitsu: Difference between revisions

From the Club Penguin Wiki, the free, editable encyclopedia about Club Penguin
Jump to navigation Jump to search
imported>Tigernose
No edit summary
imported>4th hale
No edit summary
Line 1: Line 1:
{{MQA}}
{{MQA}}


Card-Jitsu can be played in the Dojo. To get there, go to the Dojo Courtyard and enter the doors. On your first visit, you must talk to [[Sensei]]. He will explain what to do, as well as giving you a starter pack.
'''Card-Jitsu''' is a game played in the [[Dojo]]. To get there, players should go to the Dojo Courtyard and enter the doors. On their first visit, they must talk to [[Sensei]]. He will explain what to do, as well as giving them a starter pack.


[[Image:The Sensei PWNs Me.jpg|frame|center|[[TurtleShroom]] battling [[Sensei]] in Card Jitsu, and getting OWNED! Sensei is using an 11 ranked card.]]
[[Image:The Sensei PWNs Me.jpg|thumb|100px|The [[Sensei]] defeats a player with a level 11 Water card]]


==Play==
==Play==
[[Image:AJattackedbyninjas!.png|right|thumb|200px|[[User:Aqua Jet|Aqua Jet]] attacked by a ninja!]]
[[Image:AJattackedbyninjas!.png|right|thumb|200px|A player attacked by the [[Sensei]]'s [[ninja]] summoning card.]]


Once you have the cards, go to a mat. Hopefully another player will be there to play you, if not, wait or change worlds.
Once players have a starter pack, go to a mat. Hopefully another player will be there to play them, if not, wait or change worlds. A match can also be found in under 10 seconds by speaking to [[sensei]]


The aim of the game is to beat your opponent by collecting Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock Paper Scissors''. Also using everyday elements and applying logic:
The aim of the game is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock Paper Scissors''. It has similarities to the card game [[wikipedia:Gin Rummy|Rummy]] in the sense that players are required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.


*Fire beats Snow
Once players have an oppenent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then winner keeps the card to help make a set. Remember that:
*Snow beats Water
*Water beats Fire
 
Once you have an oppenent, you will be taken to the arena. You will bow. You then have 20 seconds to choose a card. If you fail to choose a card, one will automatically be selected after 20 seconds. Once you both chosen a card, they are revealed. Then winner keeps the card. Remember that:


*Fire beats Snow
*Fire beats Snow
Line 28: Line 24:


==Winning==
==Winning==
There are two ways to win Card-Jitsu. Firstly, you can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternitavely, you can oen of each card, in different colours.
There are two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternitavely, you can oen of each card, in different colours.
You can also see how to win by mousing over the question mark (?) in a game.
You can also see how to win by mousing over the question mark (?) in a game.




==Actions==
==Actions==
When you win a round, your penguin might perform an action. They are as follows.
When players win a round, your penguin might perform an action. They are as follows.


*Ice: Your penguin hits the opponent with a snowball.
*Ice: The players penguin hits the opponent with a snowball.


*Water: Your penguin hits the opponent with a water balloon.
*Water: The players penguin hits the opponent with a water balloon.


*Fire: Your penguin squirts hot sauce at the other penguin's feet.
*Fire: The players penguin squirts hot sauce at the other penguin's feet.


Different effects happen when lv. 10 cards win.
Different effects happen when lv. 10 cards win.


*Ice: A mound of snow falls, followed by 2 trees. Your penguin slides down and knocks over the opponent.
*Ice: A mound of snow falls, followed by 2 trees. The players penguin slides down and knocks over the opponent.


*Water: Your penguin shoots the other with a jet of water from a fire hose.
*Water: The players penguin shoots the other with a jet of water from a fire hose.


*Fire: Your penguin breaks out a jackhammer and uses it. The opponent grasps their ears.
*Fire: The players penguin brings out a jackhammer and uses it. The opponent falls to the floor.


==Rewards==
==Rewards==
After winning a certain number of games, you will be rewarded with a belt.
After winning a certain number of games, players are rewarded with a belt.


* White Belt - receieved after winning 5 games.
* White Belt - receieved after winning 5 games.
Line 64: Line 60:
To become a Ninja, you must beat [[Sensei]] after winning a Black belt. But beating Sensei isn't that easy as he has cards never seen in the deck that he gives you. There are Level 11 cards and the rare Level 12 which is rarely seen. Sensei also seems to be rigged as when you play agaisnt him he always picks the card that wins. He also can win with 2 cards.
To become a Ninja, you must beat [[Sensei]] after winning a Black belt. But beating Sensei isn't that easy as he has cards never seen in the deck that he gives you. There are Level 11 cards and the rare Level 12 which is rarely seen. Sensei also seems to be rigged as when you play agaisnt him he always picks the card that wins. He also can win with 2 cards.


==Tips==
*Many players start their game with an Ice-Type card, so it is usually a bad idea to start with a water card.
*Use Logic. For example if a player has one Fire-type and one Ice-type 
== Trivia ==
== Trivia ==
* In one of the issues in the Penguin Times if you clicked that letters that formed "NINJA" in a headline of an article, a pop-up stone will come up saying: "Fire, Water and Stone are your journey's begininngs." This obviusy reffers to Card-Jitsu and simply was a clue about the upcoming game.
* In one of the issues in the Penguin Times if you clicked that letters that formed "NINJA" in a headline of an article, a pop-up stone will come up saying: "Fire, Water and Stone are your journey's begininngs." This obviusy reffers to Card-Jitsu and simply was a clue about the upcoming game.

Revision as of 18:45, 18 November 2008

Quality Scale

This article has been classified as a medium quality article.

Card-Jitsu is a game played in the Dojo. To get there, players should go to the Dojo Courtyard and enter the doors. On their first visit, they must talk to Sensei. He will explain what to do, as well as giving them a starter pack.

The Sensei defeats a player with a level 11 Water card

Play

File:AJattackedbyninjas!.png
A player attacked by the Sensei's ninja summoning card.

Once players have a starter pack, go to a mat. Hopefully another player will be there to play them, if not, wait or change worlds. A match can also be found in under 10 seconds by speaking to sensei

The aim of the game is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of Rock Paper Scissors. It has similarities to the card game Rummy in the sense that players are required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.

Once players have an oppenent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then winner keeps the card to help make a set. Remember that:

  • Fire beats Snow
  • Snow beats Water
  • Water beats Fire

However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round.

The Power Cards

The Power Cards are slightly different to normal cards. They have the highest values and have a special power. A few of them (for the next round only) low value cards to beat high value cards of the same style. I.e, a 2 to beat a 9. Some also creates an opposite effect for cards.I.e,Ice beats fire.

Winning

There are two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternitavely, you can oen of each card, in different colours. You can also see how to win by mousing over the question mark (?) in a game.


Actions

When players win a round, your penguin might perform an action. They are as follows.

  • Ice: The players penguin hits the opponent with a snowball.
  • Water: The players penguin hits the opponent with a water balloon.
  • Fire: The players penguin squirts hot sauce at the other penguin's feet.

Different effects happen when lv. 10 cards win.

  • Ice: A mound of snow falls, followed by 2 trees. The players penguin slides down and knocks over the opponent.
  • Water: The players penguin shoots the other with a jet of water from a fire hose.
  • Fire: The players penguin brings out a jackhammer and uses it. The opponent falls to the floor.

Rewards

After winning a certain number of games, players are rewarded with a belt.

  • White Belt - receieved after winning 5 games.
  • Yellow Belt - recieved after winning a further 10 games.
  • Orange Belt - recieved after winning a further 15 games.
  • Green Belt - recieved after winning a further 20 games.
  • Blue Belt - recieved after winning a further 25 games.
  • Red Belt - recieved after winning a further 30 games.
  • Purple Belt - recieved after winning a further 35 games.
  • Brown Belt - recieved after winning a further 40 games.
  • Black Belt - recieved after winning a further 45 games.

To become a Ninja, you must beat Sensei after winning a Black belt. But beating Sensei isn't that easy as he has cards never seen in the deck that he gives you. There are Level 11 cards and the rare Level 12 which is rarely seen. Sensei also seems to be rigged as when you play agaisnt him he always picks the card that wins. He also can win with 2 cards.

Tips

  • Many players start their game with an Ice-Type card, so it is usually a bad idea to start with a water card.
  • Use Logic. For example if a player has one Fire-type and one Ice-type

Trivia

  • In one of the issues in the Penguin Times if you clicked that letters that formed "NINJA" in a headline of an article, a pop-up stone will come up saying: "Fire, Water and Stone are your journey's begininngs." This obviusy reffers to Card-Jitsu and simply was a clue about the upcoming game.