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Ideas for new '''missions'''! Things in ''italic'' are things that already happened.
Ideas for new '''missions'''! Things in ''italic'' are things that already happened.


== Card Rays ==
Herbet is turning everyone in to card-jitsu cards! It's up to you to get the card-jitsu-card-ray-gun of him.
* Go to the lab and talk to G
* Get the rope and net
* Go to the forest
* Get a stick
* Go to the dock
* You see a penguin looking sad
* Put the net, rope and net together
* They form to make a kite
* Swap the kite for a key
* Go to the beach
* Get the paint
* Go back to the dock
* Give the paint to the penguin
* Go to HQ
* G gives you the 'cage 1000'
* Open the cage
* Go to the mine
* Go in a mine cart
* Crash
* Find a minieletromagnet 1000
* Get a pizza from the pizza parlor
* Go to the ski lodge
* Find Herbet the bear
* Put the pizza in the cage
* Put the minieletromagnet 1000 next to the cage
* Turn it on
* You will get the card-jitsu-card-ray-gun.
* Set the minieletromagnet 1000 to reverse
* Close the cage
Medal: The exploration medal
Letter: It says: Dear (your name), well done for trapping herbet again. I have done experements and now rookie, jet pack guy, the director and lots more people are no longer cards. You have explored nearly everywhere today. From (symbol G)
Gift(if you give the paint to the penguin): A penguin holding a kite with puffle pictures on the kite model and 500 coins
== Flooding Chaos ==
== Flooding Chaos ==
All of the windows of the mine had been shattered again due to a massive water overload, it's up to you to solve this problem:
All of the windows of the mine had been shattered again due to a massive water overload, it's up to you to solve this problem:

Revision as of 11:52, 29 October 2009

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Ideas for new missions! Things in italic are things that already happened.

Card Rays

Herbet is turning everyone in to card-jitsu cards! It's up to you to get the card-jitsu-card-ray-gun of him.

  • Go to the lab and talk to G
  • Get the rope and net
  • Go to the forest
  • Get a stick
  • Go to the dock
  • You see a penguin looking sad
  • Put the net, rope and net together
  • They form to make a kite
  • Swap the kite for a key
  • Go to the beach
  • Get the paint
  • Go back to the dock
  • Give the paint to the penguin
  • Go to HQ
  • G gives you the 'cage 1000'
  • Open the cage
  • Go to the mine
  • Go in a mine cart
  • Crash
  • Find a minieletromagnet 1000
  • Get a pizza from the pizza parlor
  • Go to the ski lodge
  • Find Herbet the bear
  • Put the pizza in the cage
  • Put the minieletromagnet 1000 next to the cage
  • Turn it on
  • You will get the card-jitsu-card-ray-gun.
  • Set the minieletromagnet 1000 to reverse
  • Close the cage

Medal: The exploration medal Letter: It says: Dear (your name), well done for trapping herbet again. I have done experements and now rookie, jet pack guy, the director and lots more people are no longer cards. You have explored nearly everywhere today. From (symbol G) Gift(if you give the paint to the penguin): A penguin holding a kite with puffle pictures on the kite model and 500 coins

Flooding Chaos

All of the windows of the mine had been shattered again due to a massive water overload, it's up to you to solve this problem:

  • The code red siren has been heard, go to the pool
  • You see the whole pool flooded into a huge tide, go back to the plaza
  • You see a penguin in front of you, ask him for a sponge to absorb the water
  • Go to the pool again and use the sponge
  • The result is that all of the water in the pool is gone, go back to the plaza again
  • You saw an fireman, ask him to bring the hose
  • Get down the pool yet again and pour the water from the hose onto the pool, be careful not to put too much water in it, or else, You'll have to do it again
  • G comes in and brings the Glass 3000, which is about the length of a bus and then G puts the glass onto the wall
  • G congratulates you for returning the water level to normal.
  • Award: a glass window from the pool (300 coins)
  • Reward: Fish-shaped red ribbon

The Case of the Carting Bombs

Herbert stole the magic pencil and drew lots of carts carrying bombs. The agents destroyed all of them except 3. Your mission is to find all the carts that Herbert drew and bring them to G so he can deactivate them. Here are the steps:

  • Go to the Mine.
  • One of the 10 carts hads bombs disguised as rocks.
  • Go to the Gadget Room and take the Disquise Identificator.
  • Take the lighter next to it.
  • Ask G for one of the captured bombs. He will give you one.
  • Light the bomb and rest it on your beak.
  • Remove the nose cover from the Disquise Identificator and put it above your beak.
  • Put on the goggles and go to the Mine.
  • Look around until you see the bombs.
  • Ride the cart to the Sport Shop. On the way there, a farmer will ask you for a ride to the Forest. Do this to get a prize.
  • When you get to the Sport Shop, hand the cart of bombs in to Gary and take off the goggles.
  • Go to the Pizza Parlor. The now emptied cart is used for rides. The bombs will be covered in bills so no one will notice.
  • Ask the boss for a cashier job. He will say yes. Put on the uniform he gives you.
  • Lots of robbers will come in. You need to blow out the fire and knock the robbers down.
  • Tell the boss you quit and collect your money.
  • Use the money to buy a string and scissors at the Gift Shop. Go to the Forest. The last cart will be on a tree.
  • Stretch the tree back and tie on end of the string to it.
  • Roll the rock onto the the tree and tie the other end of the string to the tree. Remove the rock, cut the string, and collect the extra 2 dollars, the medal(golden fire), and a rake from the farmer if you helped him.


Rescue the Director

Herbert uses rookie's spy phone to get to the director and kidnap him or her. You rookie, jet pack guy, the TV controller (seen on cover of F.I.S.H) must rescue him. Here are the steps:

  • Go Aunt arctic's igloo.
  • She has the key to his secret office.
  • Go to the boiler room.
  • Click the bottom left droor.
  • the filing cbainet will move revealing a passage.
  • Click the paper on floor
  • It will reveal a map to herbert's lair.
  • Go to ski montain.
  • Click the bushes.
  • Go into the tunnel they reveal.
  • Click the key.
  • Click the lock on the black puffle's cage.
  • Clik the lock on the direcotr's cage.
  • The director will be wearing a cloak so you cant see his or her face.
  • Return to HQ.
  • Recieve the golden key award adn the bag of O-berries if you freed the puffle.