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List of Field-Ops: Difference between revisions

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imported>Will k
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#Deactivate Herbert's popcorn bomb, hidden near a big "S".
#Deactivate [[Herbert P. Bear|Herbert's]] [[popcorn]] bomb, hidden near a big "S".
#Power up an antenna, hidden somewhere up high.
#Power up an antenna, hidden somewhere up high.
#Destroy an old Spy Phone, detected near a large light bulb.
#Destroy an old [[Spy Phone]], detected near a large light bulb.
#Reactivate the network computer hidden in a couch.
#Reactivate the network computer hidden in a couch.
#Find a microphone and shut it down.
#Find a microphone and shut it down.
#Find a computer and bypass its system to shut it down.
#Find a computer and bypass its system to shut it down.
#Power up the Beacon before the light goes out.
#Power up the [[Beacon]] before the light goes out.
#Prevent Herbert from using something that ninjas don't really use.
#Prevent [[Herbert P. Bear|Herbert]] from using something that [[Ninja|ninjas]] don't really use.
#Investigate the island's cash registers. Fix the one that sets off your Spy Phone.
#Investigate the island's cash registers. Fix the one that sets off your [[Spy Phone]].
#Go to the Coffee Shop. Power up a new safety override for the steamer.
#Go to the [[Coffee Shop]]. Power up a new safety override for the steamer.
#Search the island together for the dangerous speaker, then shut it down.
#Search the island together for the dangerous speaker, then shut it down.

Revision as of 09:15, 27 August 2010

The following is a list of Field-Ops:


  1. Deactivate Herbert's popcorn bomb, hidden near a big "S".
  2. Power up an antenna, hidden somewhere up high.
  3. Destroy an old Spy Phone, detected near a large light bulb.
  4. Reactivate the network computer hidden in a couch.
  5. Find a microphone and shut it down.
  6. Find a computer and bypass its system to shut it down.
  7. Power up the Beacon before the light goes out.
  8. Prevent Herbert from using something that ninjas don't really use.
  9. Investigate the island's cash registers. Fix the one that sets off your Spy Phone.
  10. Go to the Coffee Shop. Power up a new safety override for the steamer.
  11. Search the island together for the dangerous speaker, then shut it down.