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List of Field-Ops: Difference between revisions
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#Deactivate Herbert's popcorn bomb, hidden near a big "S". | #Deactivate [[Herbert P. Bear|Herbert's]] [[popcorn]] bomb, hidden near a big "S". | ||
#Power up an antenna, hidden somewhere up high. | #Power up an antenna, hidden somewhere up high. | ||
#Destroy an old Spy Phone, detected near a large light bulb. | #Destroy an old [[Spy Phone]], detected near a large light bulb. | ||
#Reactivate the network computer hidden in a couch. | #Reactivate the network computer hidden in a couch. | ||
#Find a microphone and shut it down. | #Find a microphone and shut it down. | ||
#Find a computer and bypass its system to shut it down. | #Find a computer and bypass its system to shut it down. | ||
#Power up the Beacon before the light goes out. | #Power up the [[Beacon]] before the light goes out. | ||
#Prevent Herbert from using something that ninjas don't really use. | #Prevent [[Herbert P. Bear|Herbert]] from using something that [[Ninja|ninjas]] don't really use. | ||
#Investigate the island's cash registers. Fix the one that sets off your Spy Phone. | #Investigate the island's cash registers. Fix the one that sets off your [[Spy Phone]]. | ||
#Go to the Coffee Shop. Power up a new safety override for the steamer. | #Go to the [[Coffee Shop]]. Power up a new safety override for the steamer. | ||
#Search the island together for the dangerous speaker, then shut it down. | #Search the island together for the dangerous speaker, then shut it down. |
Revision as of 09:15, 27 August 2010
The following is a list of Field-Ops:
- Deactivate Herbert's popcorn bomb, hidden near a big "S".
- Power up an antenna, hidden somewhere up high.
- Destroy an old Spy Phone, detected near a large light bulb.
- Reactivate the network computer hidden in a couch.
- Find a microphone and shut it down.
- Find a computer and bypass its system to shut it down.
- Power up the Beacon before the light goes out.
- Prevent Herbert from using something that ninjas don't really use.
- Investigate the island's cash registers. Fix the one that sets off your Spy Phone.
- Go to the Coffee Shop. Power up a new safety override for the steamer.
- Search the island together for the dangerous speaker, then shut it down.