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Invention Cabinet: Difference between revisions

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==Trivia==
==Trivia==
*There are only 3 of [[Gary]]'s inventions in the cabinet. The Solar-Powered Flashlight, Electromagnet 2000, and the [[Rubber Duck]].
*There are only 3 of [[Gary]]'s inventions in the cabinet. The Solar-Powered Flashlight, Electromagnet 2000, and the [[Rubber Duck]].
*Although in mission 11, there was different invintions.
*The invention cabinet is also seen in [[Club Penguin: Elite Penguin Force]].
*The invention cabinet is also seen in [[Club Penguin: Elite Penguin Force]].
*It holds the Solar-Powered Flashlight, even though it worked.
*It holds the Solar-Powered Flashlight, even though it worked.

Revision as of 11:28, 30 July 2010

The Invention Cabinet is a small cabnet that is seen outside the Gadget Room in Mission's 1-11. The cabinet only has 3 metal gates locking away some of G's failed designs. Except for the Solar-Powered Flashlight which actually really worked. The only known purpose for the Invention Cabinet, is that Gary the Gadget Guy probably ran out of space in the Gadget Room. In mission 7 you have to use the secret code to unlock the gate holding the Electromagnet 2000. The invention cabinet was destroyed in the Popcorn Explosion.


Trivia

  • There are only 3 of Gary's inventions in the cabinet. The Solar-Powered Flashlight, Electromagnet 2000, and the Rubber Duck.
*Although in mission 11, there was different invintions.