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| :''See also the [[Card Jitsu/Tactics Guide|Tactics Guide]].'' | | :''See also the [[Card Jitsu/Tactics Guide|Tactics Guide]].'' |
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| '''Card-Jitsu''' is a game played in the [[Dojo]] (and in the [[Ninja Hideout]]). To get there, players should go to the [[Dojo Courtyard]] and enter the doors (If you are a [[Ninja]] go to the [[Dojo Courtyard]] and enter through the stone door on the left to enter the hideout).
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| On their first visit, they must talk to [[Sensei]]. He will explain what to do, as well as giving them a [[starter pack]].
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| According to the Belts Legend, belts are earned faster if players use competition mode instead of playing on a mat. The belts rank from white belt to black belt (excluding the rank of Ninja). For the exact order, see [[Belts]].
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| ==Playing==
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| Once players have the [[Starter Pack]] from [[Sensei]], go to a mat, or talk to the [[Sensei]] and select Competition Mode. Hopefully another player will be there to play them, if not, wait or change servers. A match can also be found in under 10 seconds by speaking to the [[Sensei]] via Competition Mode.
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| The aim of the game is to beat opponents by collecting sets of winning Card-Jitsu cards. Only certain cards will beat others, via the form of ''Rock Paper Scissors''. It has similarities to the card game [[wikipedia:Gin Rummy|Rummy]] in the sense that players are required to collect sets (known as "runs" in Rummy) to win. The game applies everyday elements and logic.
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| Once players have an opponent, they will be taken to the arena, and will bow to each other. They then have 20 seconds to choose a card. If they fail to choose a card, one will automatically be selected after 20 seconds. Once both players have chosen a card, they are revealed. Then winner keeps the card to help make a set. Remember that:
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| *Fire beats Snow
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| *Snow beats Water
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| *Water beats Fire
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| However, in the event of similar types of cards being drawn, the card with the highest number wins. If the numbers also match, then no-one wins that round.
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| ===Power Cards===
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| Power Cards are slightly different to normal cards. They have the highest values and have a special power. A few of them (for the next round only) low value cards to beat high value cards of the same style. I.e, a 2 to beat a 9.
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| ===Winning===
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| There are two ways to win Card-Jitsu. Firstly, players can have the same type of card (such as Snow), but three in different colours, such as Red, Blue and Green. Alternatively, you can have one of each card, in different colors.
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| You can also see how to win by mousing over the question mark (?) in a game.
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| ===Actions===
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| When players win a round, your penguin might perform an action. They are as follows:
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| *'''Snow:''' The player's penguin hits the opponent with a snowball.
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| *'''Water:''' The player's penguin hits the opponent with a water balloon.
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| *'''Fire:''' The player's penguin squirts hot sauce at the other penguin's feet.
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| ====Power cards from the starter deck====
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| (Note: Different player's starter deck only have one (or two for a few players) of the power card below, unless you unlocked it with [[Club Penguin Trading Card Game]].)
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| *'''Sled Race (Ice, Green, 10):''' The player's penguin disappears, and the opponent finds himself wearing a pink hat. A mound of snow then falls, followed by two trees. The player's penguin then appears, sledding down the mound and knocking the opponent over. When this card is played, lower values win ties in the next round.
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| *'''Firefighter (Water, Yellow, 10):''' The players penguin shoots the other with a jet of water from a fire hose. When this card is played, lower values win ties in the next round.
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| *'''Construction (Fire, Yellow, 10):''' The player's penguin brings out a jackhammer and uses it. The opponent covers his ears because of the jackhammer's noise and is bounced by the force it creates. When this card is played, lower values win ties in the next round.
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| ====Effects of other power cards====
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| *'''[[Catchin' Waves]] (Water, Blue, 9):''' [[Penguin|User]] puts on sunglasses and takes out surfboard then a big wave comes crashing down on other player. [[Penguin|User]] surfs around until wave goes away, then puts away board and glasses while other penguin removes a starfish from their face. When this is played, snow cards become water for this round.
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| *'''[[Aqua Grabber]] (Water, Orange, 10):''' [[Dojo]] becomes flooded and user swims away, later returning with the Aqua Grabber. Then user tries to grab other penguin with the [[Aqua Grabber]] claw, and other penguin swims away before the Aqua Grabber disappears and the dojo returns to normal. When this is scored, discard one opponent's fire card.
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| *'''Shadow Guy and Gamma Gal (Snow, Orange, 12):''' Shadow Guy and Gamma Gal come and fire lightning bolts at the other penguin until he/she runs away. When this is scored, your card gets +2 for the next round.
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| *'''[[Ninja]] (Water, Yellow, 12):''' [[Penguin|User]] summons [[Ninja]]s to come and turn invisible and sneak up on other [[Penguin]]. Other [[Penguin]] runs away in fear before ninjas high-five and then leave. When this is scored, the opponent's card gets -2 for the next round.
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| *'''[[Octi]] (Water, Purple, 11):''' [[Penguin|User]] inflates [[Octi]] and other [[Penguin]] tries to pop [[Octi|him]] but ends up flying around the room. When this is scored, discard one opponent's blue card.
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| *'''Cactus (Water, Green, 11):''' [[Penguin|User]] gives other penguin a cactus. [[Penguin|User]] Tricks the other [[Penguin]] by touching the cactus and not getting hurt. When opponent tries to touch it, he/she hurts his/her flipper. When this is scored, discard one opponent's orange card.
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| *'''Mighty Plunger (Fire, Red, 12):''' [[Penguin|User]] takes out a plunger and shakes the ground, just like the jackhammer. When this is scored, your card gets +2 for the next round.
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| *'''Avalanche (Snow, Orange, 12):''' [[Penguin|User]] takes out a viking helmet and sings, causing snow to fall on other penguin. When this is scored, the opponent's card gets -2 for the next round.
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| *'''[[Tour Guide]] (Snow, Blue, 9):''' [[Penguin|User]] gets a tour guide hat and stand. Then the user throws the hat and a map at the other player. When this is played, fire cards become snow for this round.
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| *'''[[AC 3000]] (Snow, Purple, 11):''' The [[AC 3000]] falls out of the sky and [[Penguin|user]] turns it on making the other [[Penguin|user]] become covered in snow.
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| *'''[[Puffle Roundup]] (Snow, Green, 10):''' [[Penguin|User]] summons [[Puffle]]s to stampede over the other [[Penguin|user]]. When this is scored, discard one opponent's water card.
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| *'''Tip The Iceberg (Water, Purple, 12):''' [[Penguin|User]] makes an Iceberg appear under the [[Penguin|player]]s and the [[Penguin|user]] shakes the Iceberg. When this is scored, your card gets +2 for the next round.
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| *'''Snowglobe (Snow, Yellow, 11):''' [[Penguin|User]] traps other [[Penguin]] in snow globe and shakes it up. When this is scored, discard one opponent's purple card.
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| *'''Space Adventure (Snow, Red, 9):''' [[Penguin|User]] summons an Alien in a spaceship to come and to pick up the other [[Penguin|user]] with a beam of energy. When this is scored, opponent's Water cards cannot be played next round.
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| *'''[[Gadget Room]] (Fire (sometimes water), blue, 9):''' [[Penguin|User]] makes The [[Gadget Room]] fall from the sky. [[Gary the Gadget Guy|Gary]] opens the door and hands the [[Penguin|user]] the [[Boom Box]]. [[Penguin|User]] puts the [[Boom Box]] on the ground and the [[Boom Box]] explodes.When this is played, water cards become fire for this round.
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| *'''Water Party (Water, Red, 9):''' [[Penguin|User]] gives other [[Penguin|user]] water wings, umbrella hat, mask and snorkel, inflatable duck, and flippers. Water begins to spray at the [[Penguin|user]] and an inflatable whale falls on top of the [[Penguin|user]]. When this is scored, opponent's Fire cards cannot be played next round.
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| *'''Night Vision (Fire, Green, 11):''' [[Penguin|User]] turns out the lights, puts Night Vision Goggles from the [[F.I.S.H.]] on, and walks up to the other [[Penguin|user]]. The other [[Penguin|user]] becomes scared. When this is scored, discard one opponent's yellow card.
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| *'''Dragon (Fire, Blue, 12):''' [[Penguin|User]] puts on the dragon costume and scares the other [[Penguin|User]]and makes him/her run away. Your character then gives an angry look and blows smoke from it's nose. When this is scored, the opponent's card gets -2 for the next round.
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| *'''Jet Pack (Fire, Orange, 10):''' [[Penguin|User]] puts on a jetpack and flies into other [[Penguin|User]] and then flies past the screen. When this is scored, discard one opponent's snow card.
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| *'''Thin Ice (Water, Purple, 11):''' The arcade came Thin Ice drops from the roof and the [[Penguin|User]] starts playing it. The flaming puffle makes its way around the user and melts all the squares adjacent to the opponent except one. The opponent holds up a truce flag but not before the puffle edges on his square, making him fall. When this is scored, discard one opponent's red card.
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| *'''Red Carpet (Fire, Red, 9):''' [[Penguin|User]] rolling a red carpet on the opponent. When this is scored, opponent's snow cards cannot be played next round.
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| ==Gallery==
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| ===Cards===
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| ====Fire====
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| <gallery>
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| Image:Carpet.jpg|Red Carpet
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| Image:Cwc.jpg|Contruction Worker
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| Image:Dragonc.jpg|Dragon
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| Image:Ggg.jpg|Gadget Room
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| Image:Jp.jpg|Jet Pack
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| Image:Mp.jpg|Mighty Plunger
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| Image:Nv.jpg|Night Vision
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| Image:Tic.jpg|Thin Ice
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| </gallery>
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| ====Water====
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| <gallery>
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| Image:Water_party.jpg|Water Party
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| Image:Cactus.jpg|Cactus
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| Image:Firefighter.jpg|Firefighter
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| Image:Tti.jpg|Tip The Iceberg
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| Image:Ninjacard.jpg|Ninja
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| Image:Octi.jpg|Octi
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| Image:Surf.jpg|Catchin' Waves
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| Image:Ag.jpg|Aqua Grabber
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| </gallery>
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| ====Snow====
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| <gallery>
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| Image:Ac3000c.jpg|AC 3000
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| Image:Arc.jpg|Avalanche
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| Image:Pruc.jpg|Puffle Roundup
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| Image:Sac.jpg|Space Adventure
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| Image:Scandgg.jpg|Shadow Guy & Gamma Gal
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| Image:Sgc.jpg|Snow Globe
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| Image:Src.jpg|Sled Racing
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| Image:Tgc.jpg|Tour Guide
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| </gallery>
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| ===Power Cards Effects===
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| <gallery>
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| Image:-2.jpg|-2
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| Image:2.jpg|+2
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| Image:Disfire.jpg|Discard a fire card
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| Image:Diswater.jpg|Discard a water card
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| Image:Disyellow.jpg|Discard a yellow card
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| Image:Noplayfire.jpg|Cannot play with fire cards
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| Image:Noplaysnow.jpg|Cannot play with snow cards
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| Image:Noplaywater.jpg|Cannot play with water card
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| Image:Snowwater.jpg|Snow card become water card
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| Image:Switch.jpg|Lower values win ties
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| Image:Waterfire.jpg|Water card become fire card
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| Image:Dispurple.jpg|Discard a purple card
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| Image:Disorange.jpg|Discard an orange card
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| Image:Firesnow.jpg|Fire card become snow card
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| Image:Disblue.jpg|Discard a blue card
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| Image:Dissnow.jpg|Discard a snow card
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| Image:Disgreen.jpg|Discard a green card
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| </gallery>
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| ==Earning Belts==
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| After winning a certain number of games, players are rewarded with a belt:
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| *'''White belt''' - 5 total Battles needed.
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| *'''Yellow belt''' - 13 total Battles needed.
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| *'''Orange belt''' - 21 total Battles needed.
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| *'''Green belt''' - 30 total Battles needed.
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| *'''Blue belt''' - 40 total Battles needed.
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| *'''Red belt''' - 52 total Battles needed.
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| *'''Purple belt''' - 64 total Battles needed.
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| *'''Brown belt''' - 76 total Battles needed.
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| *'''Black belt''' - 88 total Battles needed.
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| ===Becoming a Ninja===
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| To become a [[Ninja]], players must beat [[Sensei]] after winning a Black belt. But beating Sensei is difficult as he has cards never seen in the deck that he gives players. There are Level 11 cards and rare Level 12 cards which are rarely seen. Sensei also seems to be rigged as when played against him as he always picks the card that wins. However after players lose to him a few times (usually 5 or 6) he stops playing unfairly and they will have a chance to beat him.
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| (in certain cases you are rewarded a belt regardless.)
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| ==Tips==
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| :''[[Card Jitsu/Tactics Guide|See Main Article: Card Jitsu/Tactics Guide]]''
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| *Use Logic to tryckfire onto you.s increase under certain ci
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| *If you see the symbol at the top of the screen saying 9<->1, then always play a LOW numbered card. You now have a 2/3 chance in winning that round.
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| *If you are a person with a high belt (brown black etc.)and the person you're playing is or almost is the same belt as you,and you for example have two snow but no fire or water.It would be safe to pick a high snow because the other person thinks you will try to trick them,so they think it would be safe to pick water.
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| *Most players try to win by getting a snow, fire, and water. Try to win by getting a three-of-a-kind.
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| == Trivia ==
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| *In [[The Penguin Times]] Issue #160, if you clicked the letters N, I, and N in the word Lightning, ths spells [[Ninja]]), a stone tablet would appear saying: "fire, water, snow the triangle of power your journey's first step" This obviously refers to '''Cardhad to go to competition mode to get your belt.
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| *'''Card-Jitsu''' is the only game (excluding the games from the fall fair where you earn tickets) you can't get money from. word Card-Jitsu comes from [http://en.wikipedia.org/wiki/Brazilian_Jiu-Jitsu Jiu-Jitsu], which is actually Brazilian.
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| *When you the mats, it says, practice '''Card Jitsu''', suggesting you don't get anything for using them.balloon. No one knows what it is. It's most likely a piece of balloon.
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| [[Category:Ninjas]]
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| [[Category:Games]]
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| {{Games}}
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